Status icons, skill/character refactoring
This commit is contained in:
429
Subsurface/Source/Screens/MainMenuScreen.cs
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429
Subsurface/Source/Screens/MainMenuScreen.cs
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Subsurface.Networking;
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using System.IO;
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using System.Xml.Linq;
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namespace Subsurface
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{
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class MainMenuScreen : Screen
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{
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public enum Tabs { NewGame = 1, LoadGame = 2, HostServer = 3 }
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GUIFrame buttonsTab;
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private GUIFrame[] menuTabs;
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private GUIListBox mapList;
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private GUIListBox saveList;
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private GUITextBox saveNameBox, seedBox;
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private GUITextBox serverNameBox, portBox, passwordBox, maxPlayersBox;
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private GUITickBox isPublicBox, useUpnpBox;
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private GameMain game;
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int selectedTab;
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public MainMenuScreen(GameMain game)
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{
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menuTabs = new GUIFrame[Enum.GetValues(typeof(Tabs)).Length+1];
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buttonsTab = new GUIFrame(new Rectangle(50, 200, 200, 500), Color.Transparent, Alignment.Left);
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//menuTabs[(int)Tabs.Main].Padding = GUI.style.smallPadding;
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Rectangle panelRect = new Rectangle(
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GameMain.GraphicsWidth / 2 - 250,
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buttonsTab.Rect.Y,
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500, 360);
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GUIButton button = new GUIButton(new Rectangle(0, 0, 0, 30), "Tutorial", Alignment.CenterX, GUI.Style, buttonsTab);
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button.OnClicked = TutorialButtonClicked;
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button = new GUIButton(new Rectangle(0, 70, 0, 30), "New Game", Alignment.CenterX, GUI.Style, buttonsTab);
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button.UserData = (int)Tabs.NewGame;
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button.OnClicked = SelectTab;
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button = new GUIButton(new Rectangle(0, 130, 0, 30), "Load Game", Alignment.CenterX, GUI.Style, buttonsTab);
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button.UserData = (int)Tabs.LoadGame;
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button.OnClicked = SelectTab;
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button = new GUIButton(new Rectangle(0, 200, 0, 30), "Join Server", Alignment.CenterX, GUI.Style, buttonsTab);
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//button.UserData = (int)Tabs.JoinServer;
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button.OnClicked = JoinServerClicked;
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button = new GUIButton(new Rectangle(0, 260, 0, 30), "Host Server", Alignment.CenterX, GUI.Style, buttonsTab);
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button.UserData = (int)Tabs.HostServer;
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button.OnClicked = SelectTab;
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button = new GUIButton(new Rectangle(0, 330, 0, 30), "Quit", Alignment.CenterX, GUI.Style, buttonsTab);
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button.OnClicked = QuitClicked;
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//----------------------------------------------------------------------
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menuTabs[(int)Tabs.NewGame] = new GUIFrame(panelRect, GUI.Style);
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//menuTabs[(int)Tabs.NewGame].Padding = GUI.style.smallPadding;
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//new GUITextBlock(new Rectangle(0, -20, 0, 30), "New Game", null, null, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.NewGame]);
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new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, GUI.Style, menuTabs[(int)Tabs.NewGame]);
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mapList = new GUIListBox(new Rectangle(0, 30, 200, panelRect.Height-100), GUI.Style, menuTabs[(int)Tabs.NewGame]);
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foreach (Submarine sub in Submarine.SavedSubmarines)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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sub.Name,
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GUI.Style,
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Alignment.Left, Alignment.Left, mapList);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.UserData = sub;
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}
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if (Submarine.SavedSubmarines.Count > 0) mapList.Select(Submarine.SavedSubmarines[0]);
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new GUITextBlock(new Rectangle((int)(mapList.Rect.Width + 20), 0, 100, 20),
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"Save name: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
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saveNameBox = new GUITextBox(new Rectangle((int)(mapList.Rect.Width + 20), 30, 180, 20),
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Alignment.TopLeft, GUI.Style, menuTabs[(int)Tabs.NewGame]);
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saveNameBox.Text = SaveUtil.CreateSavePath();
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new GUITextBlock(new Rectangle((int)(mapList.Rect.Width + 20), 60, 100, 20),
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"Map Seed: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
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seedBox = new GUITextBox(new Rectangle((int)(mapList.Rect.Width + 20), 90, 180, 20),
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Alignment.TopLeft, GUI.Style, menuTabs[(int)Tabs.NewGame]);
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seedBox.Text = ToolBox.RandomSeed(8);
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button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tabs.NewGame]);
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button.OnClicked = StartGame;
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//----------------------------------------------------------------------
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menuTabs[(int)Tabs.LoadGame] = new GUIFrame(panelRect, GUI.Style);
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//menuTabs[(int)Tabs.LoadGame].Padding = GUI.style.smallPadding;
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menuTabs[(int)Tabs.HostServer] = new GUIFrame(panelRect, GUI.Style);
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//menuTabs[(int)Tabs.JoinServer].Padding = GUI.style.smallPadding;
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//new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, 0, 0, 30), "Server Name:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
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serverNameBox = new GUITextBox(new Rectangle(160, 0, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tabs.HostServer]);
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new GUITextBlock(new Rectangle(0, 50, 0, 30), "Server port:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
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portBox = new GUITextBox(new Rectangle(160, 50, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tabs.HostServer]);
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portBox.Text = NetConfig.DefaultPort.ToString();
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portBox.ToolTip = "Server port";
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new GUITextBlock(new Rectangle(0, 100, 100, 30), "Max players:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
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maxPlayersBox = new GUITextBox(new Rectangle(195, 100, 30, 30), null, null, Alignment.TopLeft, Alignment.Center, GUI.Style, menuTabs[(int)Tabs.HostServer]);
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maxPlayersBox.Text = "8";
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maxPlayersBox.Enabled = false;
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var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tabs.HostServer]);
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plusPlayersBox.UserData = 1;
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plusPlayersBox.OnClicked = ChangeMaxPlayers;
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var minusPlayersBox = new GUIButton(new Rectangle(160, 100, 30, 30), "-", GUI.Style, menuTabs[(int)Tabs.HostServer]);
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minusPlayersBox.UserData = -1;
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minusPlayersBox.OnClicked = ChangeMaxPlayers;
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new GUITextBlock(new Rectangle(0, 150, 0, 30), "Password (optional):", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
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passwordBox = new GUITextBox(new Rectangle(160, 150, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tabs.HostServer]);
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isPublicBox = new GUITickBox(new Rectangle(10, 200, 20, 20), "Public server", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
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isPublicBox.ToolTip = "Public servers are shown in the list of available servers in the ''Join Server'' -tab";
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useUpnpBox = new GUITickBox(new Rectangle(10, 250, 20, 20), "Attempt UPnP port forwarding", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
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useUpnpBox.ToolTip = "UPnP can be used for forwarding ports on your router to allow players join the server."
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+ " However, UPnP isn't supported by all routers, so you may need to setup port forwards manually"
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+" if players are unable to join the server (see the readme for instructions).";
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GUIButton hostButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tabs.HostServer]);
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hostButton.OnClicked = HostServerClicked;
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this.game = game;
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}
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public override void Select()
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{
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base.Select();
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selectedTab = 0;
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}
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public bool SelectTab(GUIButton button, object obj)
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{
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selectedTab = (int)obj;
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if (button != null) button.Selected = true;
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foreach (GUIComponent child in buttonsTab.children)
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{
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GUIButton otherButton = child as GUIButton;
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if (otherButton == null || otherButton == button) continue;
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otherButton.Selected = false;
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}
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if (selectedTab == (int)Tabs.LoadGame) UpdateLoadScreen();
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if (Selected != this) this.Select();
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return true;
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}
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private bool TutorialButtonClicked(GUIButton button, object obj)
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{
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TutorialMode.Start();
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return true;
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}
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private bool JoinServerClicked(GUIButton button, object obj)
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{
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GameMain.ServerListScreen.Select();
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return true;
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}
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private bool ChangeMaxPlayers(GUIButton button, object obj)
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{
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int currMaxPlayers = 10;
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int.TryParse(maxPlayersBox.Text, out currMaxPlayers);
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currMaxPlayers = (int)MathHelper.Clamp(currMaxPlayers+(int)button.UserData, 1, 10);
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maxPlayersBox.Text = currMaxPlayers.ToString();
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return true;
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}
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private bool HostServerClicked(GUIButton button, object obj)
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{
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string name = serverNameBox.Text;
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if (string.IsNullOrEmpty(name))
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{
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serverNameBox.Flash();
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return false;
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}
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int port;
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if (!int.TryParse(portBox.Text, out port) || port < 0 || port > 65535)
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{
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portBox.Text = NetConfig.DefaultPort.ToString();
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portBox.Flash();
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return false;
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}
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GameMain.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text));
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GameMain.NetLobbyScreen.IsServer = true;
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//Game1.NetLobbyScreen.Select();
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return true;
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}
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private bool QuitClicked(GUIButton button, object obj)
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{
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game.Exit();
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return true;
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}
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private void UpdateLoadScreen()
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{
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menuTabs[(int)Tabs.LoadGame].ClearChildren();
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string[] saveFiles = SaveUtil.GetSaveFiles();
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saveList = new GUIListBox(new Rectangle(0, 0, 200, menuTabs[(int)Tabs.LoadGame].Rect.Height - 80), Color.White, GUI.Style, menuTabs[(int)Tabs.LoadGame]);
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saveList.OnSelected = SelectSaveFile;
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foreach (string saveFile in saveFiles)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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saveFile,
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GUI.Style,
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Alignment.Left,
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Alignment.Left,
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saveList);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.UserData = saveFile;
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}
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var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, GUI.Style, menuTabs[(int)Tabs.LoadGame]);
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button.OnClicked = LoadGame;
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}
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private bool SelectSaveFile(GUIComponent component, object obj)
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{
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string fileName = (string)obj;
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XDocument doc = SaveUtil.LoadGameSessionDoc(fileName);
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if (doc==null)
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{
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DebugConsole.ThrowError("Error loading save file ''"+fileName+"''. The file may be corrupted.");
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return false;
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}
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RemoveSaveFrame();
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string saveTime = ToolBox.GetAttributeString(doc.Root, "savetime", "unknown");
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XElement modeElement = null;
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foreach (XElement element in doc.Root.Elements())
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{
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if (element.Name.ToString().ToLower() != "gamemode") continue;
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modeElement = element;
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break;
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}
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string mapseed = ToolBox.GetAttributeString(modeElement, "mapseed", "unknown");
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GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 200), Color.Black*0.4f, GUI.Style, menuTabs[(int)Tabs.LoadGame]);
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saveFileFrame.UserData = "savefileframe";
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saveFileFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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new GUITextBlock(new Rectangle(0,0,0,20), fileName, GUI.Style, saveFileFrame);
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new GUITextBlock(new Rectangle(0, 30, 0, 20), "Last saved: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 45, 0, 20), saveTime, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(0, 65, 0, 20), "Map seed: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 80, 0, 20), mapseed, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
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var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, GUI.Style, saveFileFrame);
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deleteSaveButton.UserData = fileName;
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deleteSaveButton.OnClicked = DeleteSave;
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return true;
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}
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private bool DeleteSave(GUIButton button, object obj)
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{
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string saveFile = obj as string;
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if (obj == null) return false;
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SaveUtil.DeleteSave(saveFile);
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UpdateLoadScreen();
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return true;
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}
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private void RemoveSaveFrame()
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{
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GUIComponent prevFrame = null;
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foreach (GUIComponent child in menuTabs[(int)Tabs.LoadGame].children)
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{
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if (child.UserData as string != "savefileframe") continue;
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prevFrame = child;
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break;
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}
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menuTabs[(int)Tabs.LoadGame].RemoveChild(prevFrame);
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}
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public override void Update(double deltaTime)
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{
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buttonsTab.Update((float)deltaTime);
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if (selectedTab>0) menuTabs[selectedTab].Update((float)deltaTime);
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GameMain.TitleScreen.TitlePosition =
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Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2(
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GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f,
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GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
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0.1f);
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}
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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graphics.Clear(Color.CornflowerBlue);
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GameMain.TitleScreen.Draw(spriteBatch, graphics, -1.0f, (float)deltaTime);
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//Game1.GameScreen.DrawMap(graphics, spriteBatch);
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spriteBatch.Begin();
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buttonsTab.Draw(spriteBatch);
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if (selectedTab>0) menuTabs[selectedTab].Draw(spriteBatch);
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GUI.Draw((float)deltaTime, spriteBatch, null);
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spriteBatch.DrawString(GUI.Font, "Subsurface v"+GameMain.Version, new Vector2(10, GameMain.GraphicsHeight-20), Color.White);
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spriteBatch.End();
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}
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private bool StartGame(GUIButton button, object obj)
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{
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if (string.IsNullOrEmpty(saveNameBox.Text)) return false;
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string[] existingSaveFiles = SaveUtil.GetSaveFiles();
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if (Array.Find(existingSaveFiles, s => s == saveNameBox.Text)!=null)
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{
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new GUIMessageBox("Save name already in use", "Please choose another name for the save file");
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return false;
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}
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Submarine selectedSub = mapList.SelectedData as Submarine;
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if (selectedSub == null) return false;
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GameMain.GameSession = new GameSession(selectedSub, saveNameBox.Text, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
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(GameMain.GameSession.gameMode as SinglePlayerMode).GenerateMap(seedBox.Text);
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GameMain.LobbyScreen.Select();
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new GUIMessageBox("Welcome to Subsurface!", "Please note that the single player mode is very unfinished at the moment; "+
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"for example, the NPCs don't have an AI yet and there are only a couple of different quests to complete. The multiplayer "+
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"mode should be much more enjoyable to play at the moment, so my recommendation is to try out and get a hang of the game mechanics "+
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"in the single player mode and then move on to multiplayer. Have fun!\n - Regalis, the main dev of Subsurface", 400, 350);
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return true;
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}
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private bool PreviousTab(GUIButton button, object obj)
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{
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//selectedTab = (int)Tabs.Main;
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return true;
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}
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private bool LoadGame(GUIButton button, object obj)
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{
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string saveFile = saveList.SelectedData as string;
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if (string.IsNullOrWhiteSpace(saveFile)) return false;
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try
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{
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SaveUtil.LoadGame(saveFile);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Loading map ''"+saveFile+"'' failed", e);
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return false;
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}
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GameMain.LobbyScreen.Select();
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return true;
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}
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}
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}
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Reference in New Issue
Block a user