Status icons, skill/character refactoring
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@@ -60,8 +60,6 @@ namespace Subsurface
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Rand.Vector(Rand.Range(50f, 100.0f)), 0.0f);
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}
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float displayRange = ConvertUnits.ToDisplayUnits(attack.Range);
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light = new LightSource(displayPosition, displayRange, Color.LightYellow);
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