Status icons, skill/character refactoring

This commit is contained in:
Regalis
2015-09-25 12:42:42 +03:00
parent bf7619bcc4
commit 3587b4a4bb
20 changed files with 483 additions and 188 deletions

View File

@@ -60,8 +60,6 @@ namespace Subsurface
Rand.Vector(Rand.Range(50f, 100.0f)), 0.0f);
}
float displayRange = ConvertUnits.ToDisplayUnits(attack.Range);
light = new LightSource(displayPosition, displayRange, Color.LightYellow);

View File

@@ -239,7 +239,6 @@ namespace Subsurface
public override void Update(Camera cam, float deltaTime)
{
soundVolume = soundVolume + ((flowForce.Length() < 100.0f) ? -deltaTime * 0.5f : deltaTime * 0.5f);
soundVolume = MathHelper.Clamp(soundVolume, 0.0f, 1.0f);
@@ -254,7 +253,6 @@ namespace Subsurface
UpdateOxygen();
if (linkedTo.Count == 1)
{
//gap leading from a room to outside
@@ -266,7 +264,7 @@ namespace Subsurface
UpdateRoomToRoom(deltaTime);
}
lerpedFlowForce = Vector2.Lerp(lerpedFlowForce, flowForce, 0.1f);
lerpedFlowForce = Vector2.Lerp(lerpedFlowForce, flowForce, 0.05f);
if (FlowForce.Length() > 150.0f && flowTargetHull != null && flowTargetHull.Volume < flowTargetHull.FullVolume)
{