Status icons, skill/character refactoring
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@@ -131,13 +131,11 @@ namespace Subsurface.Items.Components
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public override bool Use(float deltaTime, Character activator = null)
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{
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//character = activator;
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//foreach (MapEntity e in item.linkedTo)
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//{
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// Item linkedItem = e as Item;
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// if (linkedItem == null) continue;
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// linkedItem.Use(deltaTime, activator);
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//}
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if (character.SelectedConstruction != item)
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{
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character = null;
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return false;
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}
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item.SendSignal("1", "trigger_out");
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@@ -149,6 +147,11 @@ namespace Subsurface.Items.Components
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public override void SecondaryUse(float deltaTime, Character character = null)
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{
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if (character == null) return;
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if (character.SelectedConstruction!=item)
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{
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character = null;
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return;
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}
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foreach (Connection c in item.Connections)
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{
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