Status icons, skill/character refactoring
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@@ -320,7 +320,7 @@ namespace Subsurface
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}
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}
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if (Character.Controlled != null && cam!=null) Character.Controlled.DrawHud(spriteBatch, cam);
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if (Character.Controlled != null && cam!=null) Character.Controlled.DrawHUD(spriteBatch, cam);
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if (GameMain.NetworkMember != null) GameMain.NetworkMember.Draw(spriteBatch);
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DrawMessages(spriteBatch, (float)deltaTime);
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