Status icons, skill/character refactoring

This commit is contained in:
Regalis
2015-09-25 12:42:42 +03:00
parent bf7619bcc4
commit 3587b4a4bb
20 changed files with 483 additions and 188 deletions
@@ -0,0 +1,57 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Subsurface
{
class Skill
{
SkillPrefab prefab;
string name;
int level;
static string[] levelNames = new string[] {
"Untrained", "Incompetent", "Novice",
"Adequate", "Competent", "Proficient",
"Professional", "Master", "Legendary" };
public string Name
{
get { return name; }
}
public int Level
{
get { return level; }
}
public Skill(SkillPrefab prefab)
{
this.prefab = prefab;
this.name = prefab.Name;
this.level = (int)Rand.Range(prefab.LevelRange.X, prefab.LevelRange.Y);
}
public Skill(string name, int level)
{
this.name = name;
this.level = level;
}
/// <summary>
/// returns the "name" of some skill level (0-10 -> untrained, etc)
/// </summary>
public static string GetLevelName(int level)
{
level = MathHelper.Clamp(level, 0, 100);
int scaledLevel = (int)Math.Floor((level / 100.0f) * levelNames.Length);
return levelNames[Math.Min(scaledLevel, levelNames.Length - 1)];
}
}
}