(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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@@ -437,9 +437,13 @@ namespace Barotrauma
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), modeList.Content.RectTransform),
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mode.Name, style: "ListBoxElement", textAlignment: Alignment.CenterLeft)
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{
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ToolTip = mode.Description,
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UserData = mode
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};
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//TODO: translate mission descriptions
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if (TextManager.Language == "English")
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{
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textBlock.ToolTip = mode.Description;
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}
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}
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//mission type ------------------------------------------------------------------
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@@ -1216,7 +1220,7 @@ namespace Barotrauma
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if (sub.HasTag(SubmarineTag.Shuttle))
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{
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), frame.RectTransform, Anchor.CenterRight) { RelativeOffset = new Vector2(0.1f, 0.0f) },
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TextManager.Get("Shuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
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TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
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{
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TextColor = subTextBlock.TextColor * 0.8f,
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ToolTip = subTextBlock.ToolTip,
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