(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:39:25 +03:00
parent c583181e3b
commit 3575c8df52
79 changed files with 1720 additions and 2745 deletions
@@ -196,6 +196,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;
@@ -465,7 +467,7 @@ namespace Barotrauma
{
IsFixedSize = false
},
TextManager.Get("Shuttle"), textAlignment: Alignment.Right, font: GUI.SmallFont)
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.Right, font: GUI.SmallFont)
{
TextColor = textBlock.TextColor * 0.8f,
ToolTip = textBlock.ToolTip