(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
This commit is contained in:
@@ -214,6 +214,10 @@ namespace Barotrauma
|
||||
sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
|
||||
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));
|
||||
sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString()));
|
||||
if (SteamManager.IsInitialized)
|
||||
{
|
||||
sb.AppendLine("SteamManager initialized");
|
||||
}
|
||||
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user