(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:39:25 +03:00
parent c583181e3b
commit 3575c8df52
79 changed files with 1720 additions and 2745 deletions
@@ -78,8 +78,8 @@ namespace Barotrauma.Items.Components
CanBeFocused = false
};
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.25f, 0.0f) },
"", textAlignment: Alignment.BottomLeft);
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) },
"", textAlignment: Alignment.BottomLeft, wrap: true);
string pumpSpeedStr = TextManager.Get("PumpSpeed");
pumpSpeedText.TextGetter = () => { return pumpSpeedStr + ": " + (int)flowPercentage + " %"; };
@@ -90,7 +90,7 @@ namespace Barotrauma.Items.Components
};
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpOut"), textAlignment: Alignment.Center);
TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true);
pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
{
Step = 0.05f,
@@ -111,7 +111,7 @@ namespace Barotrauma.Items.Components
};
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpIn"), textAlignment: Alignment.Center);
TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true);
}
public override void OnItemLoaded()
@@ -117,11 +117,11 @@ namespace Barotrauma.Items.Components
{
if (uiElements[i] is GUIButton button)
{
button.Text = labels[i];
button.Text = customInterfaceElementList[i].Label;
}
else if (uiElements[i] is GUITickBox tickBox)
{
tickBox.Text = labels[i];
tickBox.Text = customInterfaceElementList[i].Label;
}
}
}
@@ -776,37 +776,6 @@ namespace Barotrauma
ic.DrawHUD(spriteBatch, character);
}
}
}
List<ColoredText> texts = new List<ColoredText>();
public List<ColoredText> GetHUDTexts(Character character)
{
texts.Clear();
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.DisplayMsg)) continue;
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue;
Color color = Color.Gray;
bool hasRequiredSkillsAndItems = ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false);
if (hasRequiredSkillsAndItems)
{
if (ic is Repairable repairable)
{
if (Condition < repairable.ShowRepairUIThreshold)
{
color = Color.Cyan;
}
}
else
{
color = Color.Cyan;
}
}
texts.Add(new ColoredText(ic.DisplayMsg, color, false));
}
return texts;
}