(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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@@ -12,6 +12,10 @@ namespace Barotrauma
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private XElement configElement;
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private GraphicsDevice graphicsDevice;
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private ScalableFont defaultFont;
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public ScalableFont Font { get; private set; }
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public ScalableFont SmallFont { get; private set; }
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public ScalableFont LargeFont { get; private set; }
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@@ -83,6 +87,26 @@ namespace Barotrauma
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}
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}
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/// <summary>
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/// Returns the default font of the currently selected language
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/// </summary>
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public ScalableFont LoadCurrentDefaultFont()
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{
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defaultFont?.Dispose();
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defaultFont = null;
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foreach (XElement subElement in configElement.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "font":
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defaultFont = LoadFont(subElement, graphicsDevice);
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break;
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}
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}
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return defaultFont;
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}
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private void RescaleFonts()
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{
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foreach (XElement subElement in configElement.Elements())
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@@ -113,9 +137,10 @@ namespace Barotrauma
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private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
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{
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string file = GetFontFilePath(element);
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uint size = GetFontSize(element);
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return new ScalableFont(file, size, graphicsDevice);
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string file = GetFontFilePath(element);
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uint size = GetFontSize(element);
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bool dynamicLoading = GetFontDynamicLoading(element);
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return new ScalableFont(file, size, graphicsDevice, dynamicLoading);
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}
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private uint GetFontSize(XElement element)
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@@ -146,6 +171,20 @@ namespace Barotrauma
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return element.GetAttributeString("file", "");
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}
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private bool GetFontDynamicLoading(XElement element)
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
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string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
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if (GameMain.Config.Language.ToLowerInvariant() == language)
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{
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return subElement.GetAttributeBool("dynamicloading", false);
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}
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}
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return element.GetAttributeBool("dynamicloading", false);
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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