OBT/1.0.8
Fixed an mod conflict due to execute order
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@@ -249,6 +249,9 @@ namespace Barotrauma
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() => { if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime, Camera.Instance); },
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() => { if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime, Camera.Instance); },
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() => Character.UpdateAll((float)deltaTime, Camera.Instance)
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() => Character.UpdateAll((float)deltaTime, Camera.Instance)
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);
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);
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//StatusEffect.UpdateAll is not thread-safe and must be executed on the main thread
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StatusEffect.UpdateAll((float)deltaTime);
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#endif
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#endif
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var submarines = Submarine.Loaded.ToList();
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var submarines = Submarine.Loaded.ToList();
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@@ -271,10 +274,7 @@ namespace Barotrauma
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#elif SERVER
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#elif SERVER
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MapEntity.UpdateAll((float)deltaTime, Camera.Instance, parallelOptions);
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MapEntity.UpdateAll((float)deltaTime, Camera.Instance, parallelOptions);
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//StatusEffect.UpdateAll is not thread-safe and must be executed on the main thread
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StatusEffect.UpdateAll((float)deltaTime);
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#endif
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#endif
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#if CLIENT
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#if CLIENT
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