(6401d5d4b) The medic should now drag only unconcious targets into safety before applying treatment. Increase the VitalityThreshold and reduce the distance factor. Add a couple new dialogs.
This commit is contained in:
@@ -7,9 +7,10 @@ namespace Barotrauma
|
||||
class AIObjectiveRescueAll : AIObjectiveLoop<Character>
|
||||
{
|
||||
public override string DebugTag => "rescue all";
|
||||
public override bool ForceRun => true;
|
||||
|
||||
//only treat characters whose vitality is below this (0.8 = 80% of max vitality)
|
||||
public const float VitalityThreshold = 0.8f;
|
||||
//only treat characters whose vitality is below this (0.9 = 90% of max vitality)
|
||||
public const float VitalityThreshold = 0.9f;
|
||||
|
||||
public AIObjectiveRescueAll(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
|
||||
: base(character, objectiveManager, priorityModifier) { }
|
||||
|
||||
Reference in New Issue
Block a user