- Sliced sprites are scaled instead of tiling (so they work properly even if the UI element is smaller than the sprite)
- Option to use separate sprites for different states of a GUIComponent (e.g. hovered/pressed button) - Option to configure "child styles" for the individual elements of a GUIComponent (e.g. the background frame and the handle of a scroll bar)
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@@ -31,7 +31,7 @@ namespace Barotrauma
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const int PreviouslyUsedCount = 10;
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private GUIListBox previouslyUsedList;
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GUIDropDown linkedSubBox;
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private GUIDropDown linkedSubBox;
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//a Character used for picking up and manipulating items
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private Character dummyCharacter;
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@@ -126,7 +126,7 @@ namespace Barotrauma
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selectedTab = -1;
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topPanel = new GUIFrame(new Rectangle(0, 0, 0, 31), "");
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topPanel = new GUIFrame(new Rectangle(0, 0, 0, 50), "GUIFrameTop");
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topPanel.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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hullVolumeFrame = new GUIFrame(new Rectangle(145, 26, 280, 70), "", topPanel);
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@@ -153,10 +153,10 @@ namespace Barotrauma
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var nameLabel = new GUITextBlock(new Rectangle(170, -4, 150, 20), "", "", topPanel, GUI.LargeFont);
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nameLabel.TextGetter = GetSubName;
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linkedSubBox = new GUIDropDown(new Rectangle(750,0,200,20), "Add submarine", "", topPanel);
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linkedSubBox.ToolTip =
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"Places another submarine into the current submarine file. "+
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"Can be used for adding things such as smaller vessels, "+
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linkedSubBox = new GUIDropDown(new Rectangle(750, 0, 200, 20), "Add submarine", "", topPanel);
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linkedSubBox.ToolTip =
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"Places another submarine into the current submarine file. " +
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"Can be used for adding things such as smaller vessels, " +
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"escape pods or detachable sections into the main submarine.";
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foreach (Submarine sub in Submarine.SavedSubmarines)
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@@ -164,17 +164,17 @@ namespace Barotrauma
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linkedSubBox.AddItem(sub.Name, sub);
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}
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linkedSubBox.OnSelected += SelectLinkedSub;
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leftPanel = new GUIFrame(new Rectangle(0, 30, 150, GameMain.GraphicsHeight-30), "");
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leftPanel = new GUIFrame(new Rectangle(0, 0, 150, GameMain.GraphicsHeight), "GUIFrameLeft");
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leftPanel.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 30, 0, 20), "", "", leftPanel);
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itemCount.TextGetter = GetItemCount;
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GUITextBlock structureCount = new GUITextBlock(new Rectangle(0, 50, 0, 20), "", "", leftPanel);
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structureCount.TextGetter = GetStructureCount;
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GUItabs = new GUIComponent[Enum.GetValues(typeof(MapEntityCategory)).Length];
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GUItabs = new GUIComponent[Enum.GetValues(typeof(MapEntityCategory)).Length];
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int width = 400, height = 400;
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int y = 90;
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@@ -170,7 +170,7 @@ namespace Barotrauma
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Rectangle panelRect = new Rectangle(0,0,width,height);
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menu = new GUIFrame(panelRect, Color.Transparent, Alignment.Center);
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menu = new GUIFrame(panelRect, Color.Transparent, Alignment.Center, null);
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//menu.Padding = GUI.style.smallPadding;
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//server info panel ------------------------------------------------------------
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@@ -251,7 +251,7 @@ namespace Barotrauma
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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mode.Name, "",
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Alignment.Left, Alignment.Left,
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Alignment.TopLeft, Alignment.CenterLeft,
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modeList);
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textBlock.ToolTip = mode.Description;
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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@@ -674,7 +674,7 @@ namespace Barotrauma
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{
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var subTextBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25), ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "",
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Alignment.Left, Alignment.CenterY | Alignment.Left, subList)
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Alignment.TopLeft, Alignment.CenterLeft, subList)
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{
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Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
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ToolTip = sub.Description,
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@@ -176,13 +176,13 @@ namespace Barotrauma
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passwordBox.Enabled = false;
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passwordBox.UserData = "password";
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new GUITextBlock(new Rectangle(columnX[0], 0, 0, 0), serverName, "", serverFrame);
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new GUITextBlock(new Rectangle(columnX[0], 0, 0, 0), serverName, "", Alignment.TopLeft, Alignment.CenterLeft, serverFrame);
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int playerCount = 0, maxPlayers = 1;
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int.TryParse(currPlayersStr, out playerCount);
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int.TryParse(maxPlayersStr, out maxPlayers);
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new GUITextBlock(new Rectangle(columnX[1], 0, 0, 0), playerCount + "/" + maxPlayers, "", serverFrame);
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new GUITextBlock(new Rectangle(columnX[1], 0, 0, 0), playerCount + "/" + maxPlayers, "", Alignment.TopLeft, Alignment.CenterLeft, serverFrame);
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var gameStartedBox = new GUITickBox(new Rectangle(columnX[2] + (columnX[3] - columnX[2])/ 2, 0, 20, 20), "", Alignment.TopLeft, serverFrame);
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gameStartedBox.Selected = gameStarted == "1";
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