- Sliced sprites are scaled instead of tiling (so they work properly even if the UI element is smaller than the sprite)

- Option to use separate sprites for different states of a GUIComponent (e.g. hovered/pressed button)
- Option to configure "child styles" for the individual elements of a GUIComponent (e.g. the background frame and the handle of a scroll bar)
This commit is contained in:
Regalis
2017-04-08 22:22:53 +03:00
parent 3844dd9dac
commit 34f0ae39b6
18 changed files with 296 additions and 182 deletions
+1 -1
View File
@@ -184,7 +184,7 @@ namespace Barotrauma
Font = GUI.Font;
GUI.Style.Apply(textBlock, "", this);
GUI.Style.Apply(textBlock, style == "" ? "GUITextBox" : style);
textBlock.Padding = new Vector4(3.0f, 0.0f, 3.0f, 0.0f);
//previousMouse = PlayerInput.GetMouseState;