- Sliced sprites are scaled instead of tiling (so they work properly even if the UI element is smaller than the sprite)

- Option to use separate sprites for different states of a GUIComponent (e.g. hovered/pressed button)
- Option to configure "child styles" for the individual elements of a GUIComponent (e.g. the background frame and the handle of a scroll bar)
This commit is contained in:
Regalis
2017-04-08 22:22:53 +03:00
parent 3844dd9dac
commit 34f0ae39b6
18 changed files with 296 additions and 182 deletions
+1
View File
@@ -112,6 +112,7 @@ namespace Barotrauma
isHorizontal = (rect.Width > rect.Height);
frame = new GUIFrame(new Rectangle(0,0,0,0), Color.Black*0.8f, style, this);
GUI.Style.Apply(frame, "", this);
//AddChild(frame);
//System.Diagnostics.Debug.WriteLine(frame.rect);