- Sliced sprites are scaled instead of tiling (so they work properly even if the UI element is smaller than the sprite)
- Option to use separate sprites for different states of a GUIComponent (e.g. hovered/pressed button) - Option to configure "child styles" for the individual elements of a GUIComponent (e.g. the background frame and the handle of a scroll bar)
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@@ -112,6 +112,7 @@ namespace Barotrauma
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isHorizontal = (rect.Width > rect.Height);
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frame = new GUIFrame(new Rectangle(0,0,0,0), Color.Black*0.8f, style, this);
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GUI.Style.Apply(frame, "", this);
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//AddChild(frame);
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//System.Diagnostics.Debug.WriteLine(frame.rect);
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