- Sliced sprites are scaled instead of tiling (so they work properly even if the UI element is smaller than the sprite)

- Option to use separate sprites for different states of a GUIComponent (e.g. hovered/pressed button)
- Option to configure "child styles" for the individual elements of a GUIComponent (e.g. the background frame and the handle of a scroll bar)
This commit is contained in:
Regalis
2017-04-08 22:22:53 +03:00
parent 3844dd9dac
commit 34f0ae39b6
18 changed files with 296 additions and 182 deletions
+19 -19
View File
@@ -7,11 +7,9 @@ namespace Barotrauma
{
private bool isHorizontal;
private GUIFrame frame;
private GUIFrame frame, slider;
private float barSize;
private int margin;
public delegate float ProgressGetterHandler();
public ProgressGetterHandler ProgressGetter;
@@ -24,23 +22,23 @@ namespace Barotrauma
public float BarSize
{
get { return barSize; }
set
set
{
float oldBarSize = barSize;
barSize = MathHelper.Clamp(value, 0.0f, 1.0f);
if (barSize!=oldBarSize) UpdateRect();
if (barSize != oldBarSize) UpdateRect();
}
}
public GUIProgressBar(Rectangle rect, Color color, float barSize, GUIComponent parent = null)
: this(rect,color,barSize, (Alignment.Left | Alignment.Top), parent)
: this(rect, color, barSize, (Alignment.Left | Alignment.Top), parent)
{
}
public GUIProgressBar(Rectangle rect, Color color, float barSize, Alignment alignment, GUIComponent parent = null)
: this(rect,color,null, barSize,alignment, parent)
: this(rect, color, null, barSize, alignment, parent)
{
}
public GUIProgressBar(Rectangle rect, Color color, string style, float barSize, Alignment alignment, GUIComponent parent = null)
@@ -51,19 +49,21 @@ namespace Barotrauma
isHorizontal = (rect.Width > rect.Height);
this.alignment = alignment;
margin = 5;
if (parent != null)
parent.AddChild(this);
frame = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Black, null, this);
frame = new GUIFrame(new Rectangle(0, 0, 0, 0), null, this);
GUI.Style.Apply(frame, "", this);
slider = new GUIFrame(new Rectangle(0, 0, 0, 0), null, this);
GUI.Style.Apply(slider, "Slider", this);
this.barSize = barSize;
UpdateRect();
}
public override void ApplyStyle(GUIComponentStyle style)
/*public override void ApplyStyle(GUIComponentStyle style)
{
if (frame == null) return;
@@ -76,15 +76,15 @@ namespace Barotrauma
frame.OutlineColor = style.OutlineColor;
this.style = style;
}
}*/
private void UpdateRect()
{
rect = new Rectangle(
slider.Rect = new Rectangle(
(int)(frame.Rect.X + padding.X),
(int)(frame.Rect.Y + padding.Y),
isHorizontal ? (int)((frame.Rect.Width - padding.X - padding.Z) * barSize) : (frame.Rect.Width - margin * 2),
isHorizontal ? (int)(frame.Rect.Height - padding.Y - padding.W) : (int)((frame.Rect.Height - margin * 2) * barSize));
isHorizontal ? (int)((frame.Rect.Width - padding.X - padding.Z) * barSize) : frame.Rect.Width,
isHorizontal ? (int)(frame.Rect.Height - padding.Y - padding.W) : (int)(frame.Rect.Height * barSize));
}
public override void Draw(SpriteBatch spriteBatch)
@@ -95,7 +95,7 @@ namespace Barotrauma
DrawChildren(spriteBatch);
GUI.DrawRectangle(spriteBatch, rect, color * (color.A / 255.0f), true);
//GUI.DrawRectangle(spriteBatch, rect, color * (color.A / 255.0f), true);
}
}