(bb5ebaee3) Minor layout improvements to New Game and Game Settings
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@@ -301,7 +301,7 @@ namespace Barotrauma
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TextManager.Get("Unknown") :
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TextManager.Get("DimensionsFormat").Replace("[width]", ((int)(realWorldDimensions.X)).ToString()).Replace("[height]", ((int)(realWorldDimensions.Y)).ToString());
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var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.5f), descriptionBox.Content.RectTransform));
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var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.5f), descriptionBox.Content.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) });
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new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform), Name, font: GUI.LargeFont, wrap: true) { ForceUpperCase = true };
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@@ -318,10 +318,13 @@ namespace Barotrauma
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font: GUI.Font, wrap: true);
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new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform),
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$"{TextManager.Get("RequiredContentPackages")}: {string.Join(", ", RequiredContentPackages)}",
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$"{TextManager.Get("RequiredContentPackages")}: {string.Join(", ", RequiredContentPackages)}",
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font: GUI.Font, wrap: true);
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new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), TextManager.Get("SaveSubDialogDescription") + ":", font: GUI.Font, wrap: true);
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if (Description.Length != 0)
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{
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new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), TextManager.Get("SaveSubDialogDescription") + ":", font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
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}
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new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform, Anchor.TopLeft), Description, font: GUI.Font, wrap: true)
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{
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