More resharper cleanup
This commit is contained in:
@@ -1,11 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Xml.Linq;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics.Joints;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Subsurface.Items.Components
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{
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@@ -123,7 +123,7 @@ namespace Subsurface.Items.Components
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Vector2[] corners = GetConvexHullCorners(doorRect);
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convexHull = new ConvexHull(corners, Color.Black);
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if (window!=null && window!=Rectangle.Empty) convexHull2 = new ConvexHull(corners, Color.Black);
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if (window!=Rectangle.Empty) convexHull2 = new ConvexHull(corners, Color.Black);
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UpdateConvexHulls();
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@@ -1,5 +1,4 @@
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using System.Diagnostics;
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using System.Xml.Linq;
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using System.Xml.Linq;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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@@ -62,7 +61,7 @@ namespace Subsurface.Items.Components
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}
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[HasDefaultValue(0.0f, false)]
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private float HoldAngle
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public float HoldAngle
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{
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get { return MathHelper.ToDegrees(holdAngle); }
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set { holdAngle = MathHelper.ToRadians(value); }
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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@@ -277,10 +276,10 @@ namespace Subsurface
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public bool HasRequiredContainedItems(bool addMessage)
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{
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if (requiredItems.Count() == 0) return true;
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if (!requiredItems.Any()) return true;
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Item[] containedItems = item.ContainedItems;
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if (containedItems == null || containedItems.Count() == 0) return false;
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if (containedItems == null || !containedItems.Any()) return false;
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foreach (RelatedItem ri in requiredItems)
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{
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@@ -298,7 +297,7 @@ namespace Subsurface
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public bool HasRequiredEquippedItems(Character character, bool addMessage)
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{
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if (requiredItems.Count() == 0) return true;
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if (!requiredItems.Any()) return true;
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foreach (RelatedItem ri in requiredItems)
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{
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@@ -325,10 +324,6 @@ namespace Subsurface
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return false;
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}
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}
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else
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{
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continue;
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}
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}
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return true;
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@@ -1,5 +1,4 @@
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using System;
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using System.Diagnostics;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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@@ -3,6 +3,7 @@ using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Globalization;
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namespace Subsurface.Items.Components
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{
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@@ -48,7 +49,9 @@ namespace Subsurface.Items.Components
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{
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pt.powerLoad += (fullLoad - pt.powerLoad) / inertia;
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pt.currPowerConsumption += (-fullPower - pt.currPowerConsumption) / inertia;
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pt.Item.SendSignal((fullPower / Math.Max(fullLoad,1.0f)).ToString(), "power_out");
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pt.Item.SendSignal(
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(fullPower / Math.Max(fullLoad,1.0f)).ToString(CultureInfo.InvariantCulture),
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"power_out");
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}
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else
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@@ -1,9 +1,4 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Collections.Specialized;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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@@ -29,10 +24,8 @@ namespace Subsurface.Items.Components
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{
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//maxFlow = ToolBox.GetAttributeFloat(element, "maxflow", 100.0f);
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item.linkedTo.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(
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delegate(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
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{ GetHulls(); }
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);
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item.linkedTo.CollectionChanged += delegate(object sender, NotifyCollectionChangedEventArgs e)
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{ GetHulls(); };
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}
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public override void Update(float deltaTime, Camera cam)
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@@ -61,7 +61,7 @@ namespace Subsurface.Items.Components
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}
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Item[] containedItems = item.ContainedItems;
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if (containedItems == null || containedItems.Count()==0) return false;
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if (containedItems == null || !containedItems.Any()) return false;
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foreach (Item projectile in containedItems)
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{
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@@ -5,7 +5,6 @@ using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Subsurface.Networking;
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using System.Globalization;
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namespace Subsurface.Items.Components
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{
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@@ -19,20 +19,23 @@ namespace Subsurface.Items.Components
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float structureFixAmount, limbFixAmount;
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[HasDefaultValue(100.0f, false)]
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private float Range
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public float Range
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{
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get { return ConvertUnits.ToDisplayUnits(range); }
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set { range = ConvertUnits.ToSimUnits(value); }
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}
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[HasDefaultValue(1.0f, false)]
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private float StructureFixAmount
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public float StructureFixAmount
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{
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get { return structureFixAmount; }
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set { structureFixAmount = value; }
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}
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[HasDefaultValue(1.0f, false)]
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private float LimbFixAmount
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public float LimbFixAmount
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{
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get { return limbFixAmount; }
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set { limbFixAmount = value; }
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}
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@@ -282,7 +282,7 @@ namespace Subsurface.Items.Components
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isActive = true;
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this.projectile = projectile;
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Projectile projectileComponent = projectile.GetComponent<Projectile>();
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//Projectile projectileComponent = projectile.GetComponent<Projectile>();
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foreach (PhysicsBody b in ropeBodies)
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{
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@@ -313,7 +313,7 @@ namespace Subsurface.Items.Components
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{
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float rotation = (item.body.Dir == -1.0f) ? item.body.Rotation - MathHelper.Pi : item.body.Rotation;
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body.SetTransform(TransformedBarrelPos, rotation);
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Vector2 axis = new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation));
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//Vector2 axis = new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation));
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if (gunJoint != null) Game1.world.RemoveJoint(gunJoint);
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gunJoint = new DistanceJoint(item.body.FarseerBody, body, BarrelPos,
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@@ -1,5 +1,4 @@
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using System;
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using System.Globalization;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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@@ -3,7 +3,6 @@ using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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@@ -409,7 +408,7 @@ namespace Subsurface.Items.Components
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{
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if (wires[i] == null) continue;
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Connection recipient = wires[i].OtherConnection(this);
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//Connection recipient = wires[i].OtherConnection(this);
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//int connectionIndex = recipient.item.Connections.FindIndex(x => x == recipient);
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newElement.Add(new XElement("link",
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@@ -1,9 +1,6 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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@@ -1,8 +1,4 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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@@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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@@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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@@ -48,14 +48,7 @@ namespace Subsurface.Items.Components
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return;
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}
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if (success)
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{
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item.SendSignal(output, "signal_out", item);
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}
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else
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{
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item.SendSignal("0", "signal_out", item);
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}
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item.SendSignal(success ? output : "0", "signal_out", item);
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break;
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case "set_output":
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@@ -4,7 +4,6 @@ using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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@@ -1,9 +1,5 @@
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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@@ -98,8 +94,6 @@ namespace Subsurface.Items.Components
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item.Drop();
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item.body.ApplyLinearImpulse(throwVector * throwForce * item.body.Mass * 3.0f);
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}
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return;
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}
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}
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}
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@@ -4,7 +4,6 @@ using System.IO;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Globalization;
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namespace Subsurface.Items.Components
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{
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@@ -152,7 +151,7 @@ namespace Subsurface.Items.Components
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currPowerConsumption = powerConsumption;
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float availablePower = 0.0f;
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List<PowerContainer> batteries = new List<PowerContainer>();
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//List<PowerContainer> batteries = new List<PowerContainer>();
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foreach (MapEntity e in item.linkedTo)
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{
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Item battery = e as Item;
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@@ -2,8 +2,6 @@
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using System.IO;
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using System.Linq;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using System.Diagnostics;
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namespace Subsurface.Items.Components
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{
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