More resharper cleanup

This commit is contained in:
Regalis11
2015-06-07 18:03:08 +03:00
parent f786cd3016
commit 34b79c85d6
62 changed files with 99 additions and 195 deletions
+8 -9
View File
@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Xml.Linq;
@@ -307,8 +306,8 @@ namespace Subsurface
soundInterval = ToolBox.GetAttributeFloat(doc.Root, "soundinterval", 10.0f);
var xSounds = doc.Root.Elements("sound");
if (xSounds.Count() > 0)
var xSounds = doc.Root.Elements("sound").ToList();
if (xSounds.Any())
{
sounds = new Sound[xSounds.Count()];
soundStates = new AIController.AiState[xSounds.Count()];
@@ -332,9 +331,9 @@ namespace Subsurface
animController.FindHull();
if (this.info.ID >= 0)
if (info.ID >= 0)
{
ID = this.info.ID;
ID = info.ID;
}
characterList.Add(this);
@@ -597,12 +596,12 @@ namespace Subsurface
drowningBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, 20, width, height), Color.Blue, 1.0f);
}
drowningBar.BarSize = Character.Controlled.Oxygen / 100.0f;
drowningBar.BarSize = Controlled.Oxygen / 100.0f;
if (drowningBar.BarSize < 1.0f)
drowningBar.Draw(spriteBatch);
if (Character.Controlled.Inventory != null)
Character.Controlled.Inventory.Draw(spriteBatch);
if (Controlled.Inventory != null)
Controlled.Inventory.Draw(spriteBatch);
if (closestItem!=null)
{
@@ -634,7 +633,7 @@ namespace Subsurface
public void PlaySound(AIController.AiState state)
{
if (sounds == null || sounds.Count()==0) return;
if (sounds == null || !sounds.Any()) return;
var matchingSoundStates = soundStates.Where(x => x == state).ToList();
int selectedSound = Game1.localRandom.Next(matchingSoundStates.Count());