Search and destroy mission
Featuring ugly code
This commit is contained in:
@@ -52,7 +52,12 @@ namespace Barotrauma
|
||||
|
||||
public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
|
||||
|
||||
public static Submarine MainSub;
|
||||
public static Submarine[] MainSubs = new Submarine[2];
|
||||
public static Submarine MainSub
|
||||
{
|
||||
get { return MainSubs[0]; }
|
||||
set { MainSubs[0] = value; }
|
||||
}
|
||||
private static List<Submarine> loaded = new List<Submarine>();
|
||||
|
||||
private SubmarineBody subBody;
|
||||
@@ -1010,6 +1015,7 @@ namespace Barotrauma
|
||||
subBody = null;
|
||||
|
||||
if (MainSub == this) MainSub = null;
|
||||
if (MainSubs[1] == this) MainSubs[1] = null;
|
||||
|
||||
DockedTo.Clear();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user