Console command arguments can be autocompleted by hitting tab. Closes #162
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@@ -1,6 +1,7 @@
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace Barotrauma
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@@ -94,6 +95,13 @@ namespace Barotrauma
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}
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}
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NewMessage("Set gamemode to " + GameMain.NetLobbyScreen.SelectedModeName, Color.Cyan);
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},
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() =>
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{
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return new string[][]
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{
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GameModePreset.list.Select(gm => gm.Name).ToArray()
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};
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}));
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commands.Add(new Command("mission", "mission [name]/[index]: Select the mission type for the next round. The parameter can either be the name or the index number of the mission type (0 = first mission type, 1 = second mission type, etc).", (string[] args) =>
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@@ -108,6 +116,13 @@ namespace Barotrauma
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GameMain.NetLobbyScreen.MissionTypeName = string.Join(" ", args);
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}
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NewMessage("Set mission to " + GameMain.NetLobbyScreen.MissionTypeName, Color.Cyan);
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},
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() =>
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{
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return new string[][]
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{
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Mission.MissionTypes.ToArray()
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};
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}));
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commands.Add(new Command("sub|submarine", "submarine [name]: Select the submarine for the next round.", (string[] args) =>
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@@ -120,6 +135,13 @@ namespace Barotrauma
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}
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sub = GameMain.NetLobbyScreen.SelectedSub;
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NewMessage("Selected sub: " + sub.Name + (sub.HasTag(SubmarineTag.Shuttle) ? " (shuttle)" : ""), Color.Cyan);
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},
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() =>
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{
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return new string[][]
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{
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Submarine.Loaded.Select(s => s.Name).ToArray()
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};
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}));
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commands.Add(new Command("shuttle", "shuttle [name]: Select the specified submarine as the respawn shuttle for the next round.", (string[] args) =>
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@@ -132,6 +154,13 @@ namespace Barotrauma
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}
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shuttle = GameMain.NetLobbyScreen.SelectedShuttle;
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NewMessage("Selected shuttle: " + shuttle.Name + (shuttle.HasTag(SubmarineTag.Shuttle) ? "" : " (not shuttle)"), Color.Cyan);
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},
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() =>
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{
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return new string[][]
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{
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Submarine.Loaded.Select(s => s.Name).ToArray()
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};
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}));
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commands.Add(new Command("startgame|startround|start", "start/startgame/startround: Start a new round.", (string[] args) =>
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