v0.3.5.1:

- fixed UI controls not working in launcher
- fixed battery cells not reloading inside batteries
- moloch spawns earlier in tutorial
- fixed wrong updaterversion in launcher (caused the launcher to always show a warning)
This commit is contained in:
Regalis
2016-03-14 18:33:35 +02:00
parent 5120812adf
commit 3402dad741
12 changed files with 46 additions and 16 deletions
+27
View File
@@ -1,3 +1,30 @@
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v0.3.5.1
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- fixed unclickable buttons/checkboxes in the launcher
- fixed battery cells not reloading when placed inside a battery
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v0.3.5.0
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- items float and can be moved around by flowing water
- wiring mode which makes wiring more convenient in the editor
- networking bugfixes and improvements
- changes to the logic that determines how far the monsters can see/hear the submarine from - now it's
possible to evade some monsters by turning off noisy devices and/or stopping the submarine
- invisible entities (items inside cabinets, hulls/gaps when they've been hidden) can't be highlighted
or selected in the editor
- fixed monster/item spawnpoints being placed in unreachable locations
- relay and delay components
- fixed lights not being positioned correctly on moving items
- added a ''set_color'' connection to light components
- ladders outside the sub can be climbed
- changes to drowning/suffocation logic: amount of oxygen drops at a fixed rate instead of effects
"stacking" (e.g. when wearing a diving suit with no oxygen tank in a room with low oxygen)
- fixed projectiles not colliding with the submarine when shot from the outside
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v0.3.4.2
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