diff --git a/Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterNetworking.cs b/Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterNetworking.cs index b7e2a9f57..fdf576dd3 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterNetworking.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterNetworking.cs @@ -287,7 +287,7 @@ namespace Barotrauma if (TalentTree.IsViableTalentForCharacter(this, prefab.Identifier, talentSelection)) { - bool? should = GameMain.LuaCs.Hook.Call("character.updateTalent", this, prefab, c); + bool? should = GameMain.LuaCs.Hook.Call("character.updateTalent", this, prefab, c); if (should == null) { GiveTalent(prefab.Identifier);