Fixed OnBroken & OnImpact statuseffects not being applied client-side

This commit is contained in:
Joonas Rikkonen
2018-10-29 20:38:43 +02:00
parent 224e9238db
commit 33d971f5d0
2 changed files with 7 additions and 0 deletions
@@ -960,6 +960,7 @@ namespace Barotrauma
if (ImpactTolerance > 0.0f && impact > ImpactTolerance)
{
ApplyStatusEffects(ActionType.OnImpact, 1.0f);
GameMain.Server?.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnImpact });
}
var containedItems = ContainedItems;