(965c31410a) Unstable v0.10.4.0
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@@ -3,44 +3,17 @@ using System.Collections.Generic;
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namespace Steamworks
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{
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public static class SteamInput
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public class SteamInput : SteamClientClass<SteamInput>
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{
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internal static ISteamInput Internal => Interface as ISteamInput;
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internal override void InitializeInterface( bool server )
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{
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SetInterface( server, new ISteamInput( server ) );
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}
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internal const int STEAM_CONTROLLER_MAX_COUNT = 16;
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static ISteamInput _internal;
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internal static ISteamInput Internal
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{
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get
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{
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SteamClient.ValidCheck();
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if ( _internal == null )
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{
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_internal = new ISteamInput();
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_internal.Init();
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}
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return _internal;
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}
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}
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internal static void Shutdown()
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{
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if ( _internal != null && _internal.IsValid )
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{
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_internal.DoShutdown();
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}
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_internal = null;
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}
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internal static void InstallEvents()
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{
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Internal.DoInit();
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Internal.RunFrame();
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// None?
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}
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/// <summary>
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/// You shouldn't really need to call this because it get called by RunCallbacks on SteamClient
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@@ -52,7 +25,7 @@ namespace Steamworks
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Internal.RunFrame();
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}
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static InputHandle_t[] queryArray = new InputHandle_t[STEAM_CONTROLLER_MAX_COUNT];
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static readonly InputHandle_t[] queryArray = new InputHandle_t[STEAM_CONTROLLER_MAX_COUNT];
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/// <summary>
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/// Return a list of connected controllers.
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@@ -70,7 +43,30 @@ namespace Steamworks
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}
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}
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internal static Dictionary<string, InputDigitalActionHandle_t> DigitalHandles = new Dictionary<string, InputDigitalActionHandle_t>();
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/// <summary>
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/// Return an absolute path to the PNG image glyph for the provided digital action name. The current
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/// action set in use for the controller will be used for the lookup. You should cache the result and
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/// maintain your own list of loaded PNG assets.
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/// </summary>
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/// <param name="controller"></param>
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/// <param name="action"></param>
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/// <returns></returns>
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public static string GetDigitalActionGlyph( Controller controller, string action )
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{
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InputActionOrigin origin = InputActionOrigin.None;
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Internal.GetDigitalActionOrigins(
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controller.Handle,
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Internal.GetCurrentActionSet(controller.Handle),
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GetDigitalActionHandle(action),
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ref origin
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);
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return Internal.GetGlyphForActionOrigin(origin);
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}
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internal static Dictionary<string, InputDigitalActionHandle_t> DigitalHandles = new Dictionary<string, InputDigitalActionHandle_t>();
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internal static InputDigitalActionHandle_t GetDigitalActionHandle( string name )
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{
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if ( DigitalHandles.TryGetValue( name, out var val ) )
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