(965c31410a) Unstable v0.10.4.0

This commit is contained in:
Juan Pablo Arce
2020-07-21 08:57:50 -03:00
parent 4f8bd39789
commit 33d3a41104
546 changed files with 45952 additions and 25762 deletions
@@ -9,88 +9,56 @@ namespace Steamworks
{
internal class ISteamGameServerStats : SteamInterface
{
public override string InterfaceName => "SteamGameServerStats001";
public override void InitInternals()
internal ISteamGameServerStats( bool IsGameServer )
{
_RequestUserStats = Marshal.GetDelegateForFunctionPointer<FRequestUserStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_GetUserAchievement = Marshal.GetDelegateForFunctionPointer<FGetUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_UpdateUserAvgRateStat = Marshal.GetDelegateForFunctionPointer<FUpdateUserAvgRateStat>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_SetUserAchievement = Marshal.GetDelegateForFunctionPointer<FSetUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_ClearUserAchievement = Marshal.GetDelegateForFunctionPointer<FClearUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_StoreUserStats = Marshal.GetDelegateForFunctionPointer<FStoreUserStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
#if PLATFORM_WIN
_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_SetUserStat1 = Marshal.GetDelegateForFunctionPointer<FSetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_SetUserStat2 = Marshal.GetDelegateForFunctionPointer<FSetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
#else
_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_SetUserStat1 = Marshal.GetDelegateForFunctionPointer<FSetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_SetUserStat2 = Marshal.GetDelegateForFunctionPointer<FSetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
#endif
}
internal override void Shutdown()
{
base.Shutdown();
_RequestUserStats = null;
_GetUserStat1 = null;
_GetUserStat2 = null;
_GetUserAchievement = null;
_SetUserStat1 = null;
_SetUserStat2 = null;
_UpdateUserAvgRateStat = null;
_SetUserAchievement = null;
_ClearUserAchievement = null;
_StoreUserStats = null;
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerStats_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerStats_v001();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerStats_v001();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestUserStats( IntPtr self, SteamId steamIDUser );
private FRequestUserStats _RequestUserStats;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_RequestUserStats", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestUserStats( IntPtr self, SteamId steamIDUser );
#endregion
internal async Task<GSStatsReceived_t?> RequestUserStats( SteamId steamIDUser )
internal CallResult<GSStatsReceived_t> RequestUserStats( SteamId steamIDUser )
{
var returnValue = _RequestUserStats( Self, steamIDUser );
return await GSStatsReceived_t.GetResultAsync( returnValue );
return new CallResult<GSStatsReceived_t>( returnValue, IsServer );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStatInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserStat1( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData );
private FGetUserStat1 _GetUserStat1;
private static extern bool _GetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData );
#endregion
internal bool GetUserStat1( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData )
internal bool GetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData )
{
var returnValue = _GetUserStat1( Self, steamIDUser, pchName, ref pData );
var returnValue = _GetUserStat( Self, steamIDUser, pchName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStatFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserStat2( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData );
private FGetUserStat2 _GetUserStat2;
private static extern bool _GetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData );
#endregion
internal bool GetUserStat2( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData )
internal bool GetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData )
{
var returnValue = _GetUserStat2( Self, steamIDUser, pchName, ref pData );
var returnValue = _GetUserStat( Self, steamIDUser, pchName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
private FGetUserAchievement _GetUserAchievement;
private static extern bool _GetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
#endregion
internal bool GetUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved )
@@ -100,36 +68,33 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStatInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetUserStat1( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData );
private FSetUserStat1 _SetUserStat1;
private static extern bool _SetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData );
#endregion
internal bool SetUserStat1( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData )
internal bool SetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData )
{
var returnValue = _SetUserStat1( Self, steamIDUser, pchName, nData );
var returnValue = _SetUserStat( Self, steamIDUser, pchName, nData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStatFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetUserStat2( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData );
private FSetUserStat2 _SetUserStat2;
private static extern bool _SetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData );
#endregion
internal bool SetUserStat2( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData )
internal bool SetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData )
{
var returnValue = _SetUserStat2( Self, steamIDUser, pchName, fData );
var returnValue = _SetUserStat( Self, steamIDUser, pchName, fData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FUpdateUserAvgRateStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength );
private FUpdateUserAvgRateStat _UpdateUserAvgRateStat;
private static extern bool _UpdateUserAvgRateStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength );
#endregion
internal bool UpdateUserAvgRateStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength )
@@ -139,10 +104,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
private FSetUserAchievement _SetUserAchievement;
private static extern bool _SetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
#endregion
internal bool SetUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
@@ -152,10 +116,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_ClearUserAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FClearUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
private FClearUserAchievement _ClearUserAchievement;
private static extern bool _ClearUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
#endregion
internal bool ClearUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
@@ -165,15 +128,14 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FStoreUserStats( IntPtr self, SteamId steamIDUser );
private FStoreUserStats _StoreUserStats;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_StoreUserStats", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _StoreUserStats( IntPtr self, SteamId steamIDUser );
#endregion
internal async Task<GSStatsStored_t?> StoreUserStats( SteamId steamIDUser )
internal CallResult<GSStatsStored_t> StoreUserStats( SteamId steamIDUser )
{
var returnValue = _StoreUserStats( Self, steamIDUser );
return await GSStatsStored_t.GetResultAsync( returnValue );
return new CallResult<GSStatsStored_t>( returnValue, IsServer );
}
}