(965c31410a) Unstable v0.10.4.0
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@@ -223,7 +223,6 @@ namespace Barotrauma.Items.Components
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if (attachable)
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{
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prevMsg = DisplayMsg;
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prevPickKey = PickKey;
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prevRequiredItems = new Dictionary<RelatedItem.RelationType, List<RelatedItem>>(requiredItems);
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}
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}
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@@ -254,9 +253,9 @@ namespace Barotrauma.Items.Components
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if (item.body != null) { item.body.Enabled = true; }
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IsActive = false;
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if (picker == null)
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if (picker == null || picker.Removed)
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{
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if (dropper == null) { return; }
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if (dropper == null || dropper.Removed) { return; }
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picker = dropper;
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}
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if (picker.Inventory == null) { return; }
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@@ -285,7 +284,7 @@ namespace Barotrauma.Items.Components
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heldHand = picker.AnimController.GetLimb(LimbType.RightHand);
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arm = picker.AnimController.GetLimb(LimbType.RightArm);
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}
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if (heldHand != null && arm != null)
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if (heldHand != null && !heldHand.Removed && arm != null && !arm.Removed)
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{
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//hand simPosition is actually in the wrist so need to move the item out from it slightly
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Vector2 diff = new Vector2(
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@@ -391,6 +390,8 @@ namespace Barotrauma.Items.Components
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//allow deattaching everywhere in sub editor
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if (Screen.Selected == GameMain.SubEditorScreen) { return true; }
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if (item.GetComponent<LevelResource>() != null) { return true; }
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//if the item has a connection panel and rewiring is disabled, don't allow deattaching
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var connectionPanel = item.GetComponent<ConnectionPanel>();
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if (connectionPanel != null && (connectionPanel.Locked || !(GameMain.NetworkMember?.ServerSettings?.AllowRewiring ?? true)))
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@@ -581,7 +582,7 @@ namespace Barotrauma.Items.Components
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}
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Vector2 swing = Vector2.Zero;
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if (swingAmount != Vector2.Zero)
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if (swingAmount != Vector2.Zero && !picker.IsUnconscious && picker.Stun <= 0.0f)
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{
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swingState += deltaTime;
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swingState %= 1.0f;
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@@ -605,7 +606,7 @@ namespace Barotrauma.Items.Components
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{
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scaledHandlePos[0] = handlePos[0] * item.Scale;
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scaledHandlePos[1] = handlePos[1] * item.Scale;
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bool aim = picker.IsKeyDown(InputType.Aim) && aimPos != Vector2.Zero && (picker.SelectedConstruction == null || picker.SelectedConstruction.GetComponent<Ladder>() != null);
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bool aim = picker.IsKeyDown(InputType.Aim) && aimPos != Vector2.Zero && picker.CanAim;
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picker.AnimController.HoldItem(deltaTime, item, scaledHandlePos, holdPos + swing, aimPos + swing, aim, holdAngle);
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}
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else
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@@ -678,17 +679,14 @@ namespace Barotrauma.Items.Components
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}
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var tempMsg = DisplayMsg;
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var tempPickKey = PickKey;
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var tempRequiredItems = requiredItems;
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DisplayMsg = prevMsg;
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PickKey = prevPickKey;
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requiredItems = prevRequiredItems;
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XElement saveElement = base.Save(parentElement);
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DisplayMsg = tempMsg;
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PickKey = tempPickKey;
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requiredItems = tempRequiredItems;
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return saveElement;
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