(965c31410a) Unstable v0.10.4.0
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@@ -8,7 +8,15 @@ namespace Barotrauma
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{
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public static List<GameModePreset> List = new List<GameModePreset>();
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public readonly ConstructorInfo Constructor;
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public static GameModePreset SinglePlayerCampaign;
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public static GameModePreset MultiPlayerCampaign;
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public static GameModePreset Tutorial;
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public static GameModePreset Mission;
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public static GameModePreset TestMode;
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public static GameModePreset Sandbox;
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public static GameModePreset DevSandbox;
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public readonly Type GameModeType;
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public readonly string Name;
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public readonly string Description;
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@@ -26,7 +34,7 @@ namespace Barotrauma
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Description = TextManager.Get("GameModeDescription." + identifier, returnNull: true) ?? "";
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Identifier = identifier;
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Constructor = type.GetConstructor(new Type[] { typeof(GameModePreset), typeof(object) });
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GameModeType = type;
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IsSinglePlayer = isSinglePlayer;
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Votable = votable;
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@@ -34,23 +42,17 @@ namespace Barotrauma
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List.Add(this);
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}
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public GameMode Instantiate(object param)
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{
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object[] lobject = new object[] { this, param };
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return (GameMode)Constructor.Invoke(lobject);
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}
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public static void Init()
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{
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#if CLIENT
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new GameModePreset("singleplayercampaign", typeof(SinglePlayerCampaign), true);
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new GameModePreset("subtest", typeof(SubTestMode), true);
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new GameModePreset("tutorial", typeof(TutorialMode), true);
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new GameModePreset("devsandbox", typeof(GameMode), true);
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Tutorial = new GameModePreset("tutorial", typeof(TutorialMode), true);
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DevSandbox = new GameModePreset("devsandbox", typeof(GameMode), true);
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SinglePlayerCampaign = new GameModePreset("singleplayercampaign", typeof(SinglePlayerCampaign), true);
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TestMode = new GameModePreset("testmode", typeof(TestGameMode), true);
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#endif
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new GameModePreset("sandbox", typeof(GameMode), false);
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new GameModePreset("mission", typeof(MissionMode), false);
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new GameModePreset("multiplayercampaign", typeof(MultiPlayerCampaign), false, false);
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Sandbox = new GameModePreset("sandbox", typeof(GameMode), false);
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Mission = new GameModePreset("mission", typeof(MissionMode), false);
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MultiPlayerCampaign = new GameModePreset("multiplayercampaign", typeof(MultiPlayerCampaign), false, false);
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}
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}
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}
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