(965c31410a) Unstable v0.10.4.0

This commit is contained in:
Juan Pablo Arce
2020-07-21 08:57:50 -03:00
parent 4f8bd39789
commit 33d3a41104
546 changed files with 45952 additions and 25762 deletions
@@ -0,0 +1,153 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma
{
internal partial class CampaignMetadata
{
public CampaignMode Campaign { get; }
private readonly Dictionary<string, object> data = new Dictionary<string, object>();
public CampaignMetadata(CampaignMode campaign)
{
Campaign = campaign;
}
public CampaignMetadata(CampaignMode campaign, XElement element)
{
Campaign = campaign;
foreach (XElement subElement in element.Elements())
{
if (string.Equals(subElement.Name.ToString(), "data", StringComparison.InvariantCultureIgnoreCase))
{
string identifier = subElement.GetAttributeString("key", string.Empty).ToLowerInvariant();
string value = subElement.GetAttributeString("value", string.Empty);
string valueType = subElement.GetAttributeString("type", string.Empty);
if (string.IsNullOrWhiteSpace(identifier) || string.IsNullOrWhiteSpace(value) || string.IsNullOrWhiteSpace(valueType))
{
DebugConsole.ThrowError("Unable to load value because one or more of the required attributes are empty.\n" +
$"key: \"{identifier}\", value: \"{value}\", type: \"{valueType}\"");
continue;
}
Type? type = Type.GetType(valueType);
if (type == null)
{
DebugConsole.ThrowError($"Type for {identifier} not found ({valueType}).");
continue;
}
if (type == typeof(float))
{
if (!float.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out float floatValue))
{
DebugConsole.ThrowError($"Error in campaign metadata: could not parse \"{value}\" as a float.");
continue;
}
data.Add(identifier, floatValue);
}
else
{
data.Add(identifier, Convert.ChangeType(value, type));
}
}
}
}
public void SetValue(string identifier, object value)
{
identifier = identifier.ToLowerInvariant();
DebugConsole.Log($"Set the value \"{identifier}\" to {value}");
if (!data.ContainsKey(identifier))
{
data.Add(identifier, value);
return;
}
data[identifier] = value;
}
public float GetFloat(string identifier, float? defaultValue = null)
{
return (float)GetTypeOrDefault(identifier, typeof(float), defaultValue ?? 0f);
}
public int GetInt(string identifier, int? defaultValue = null)
{
return (int)GetTypeOrDefault(identifier, typeof(int), defaultValue ?? 0);
}
public bool GetBoolean(string identifier, bool? defaultValue = null)
{
return (bool)GetTypeOrDefault(identifier, typeof(bool), defaultValue ?? false);
}
public string GetString(string identifier, string? defaultValue = null)
{
return (string)GetTypeOrDefault(identifier, typeof(string), defaultValue ?? string.Empty);
}
public bool HasKey(string identifier)
{
identifier = identifier.ToLowerInvariant();
return data.ContainsKey(identifier);
}
private object GetTypeOrDefault(string identifier, Type type, object defaultValue)
{
object? value = GetValue(identifier);
if (value == null)
{
SetValue(identifier, defaultValue);
}
else if (value.GetType() == type)
{
return value;
}
else
{
DebugConsole.ThrowError($"Attempted to get value \"{identifier}\" as a {type} but the value is {value.GetType()}.");
}
return defaultValue;
}
public object? GetValue(string identifier)
{
return data.ContainsKey(identifier) ? data[identifier] : null;
}
public void Save(XElement modeElement)
{
XElement element = new XElement("Metadata");
foreach (var (key, value) in data)
{
string valueStr = value?.ToString() ?? "";
if (value?.GetType() == typeof(float))
{
valueStr = ((float)value).ToString("G", CultureInfo.InvariantCulture);
}
element.Add(new XElement("Data",
new XAttribute("key", key),
new XAttribute("value", valueStr),
new XAttribute("type", value?.GetType())));
}
#if DEBUG || UNSTABLE
DebugConsole.Log(element.ToString());
#endif
modeElement.Add(element);
}
}
}
@@ -0,0 +1,141 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class Faction
{
public Reputation Reputation { get; }
public FactionPrefab Prefab { get; }
public Faction(CampaignMetadata metadata, FactionPrefab prefab)
{
Prefab = prefab;
Reputation = new Reputation(metadata, $"faction.{prefab.Identifier}", prefab.MinReputation, prefab.MaxReputation, prefab.InitialReputation);
}
}
internal class FactionPrefab : IDisposable
{
public static List<FactionPrefab> Prefabs { get; set; }
public string Name { get; }
public string Description { get; }
public string ShortDescription { get; }
public string Identifier { get; }
/// <summary>
/// How low the reputation can drop on this faction
/// </summary>
public int MinReputation { get; }
/// <summary>
/// Maximum reputation level you can gain on this faction
/// </summary>
public int MaxReputation { get; }
/// <summary>
/// What reputation does this faction start with
/// </summary>
public int InitialReputation { get; }
#if CLIENT
public Sprite? Icon { get; private set; }
public Sprite? BackgroundPortrait { get; private set; }
public Color IconColor { get; }
#endif
private FactionPrefab(XElement element)
{
Identifier = element.GetAttributeString("identifier", string.Empty);
MinReputation = element.GetAttributeInt("minreputation", -100);
MaxReputation = element.GetAttributeInt("maxreputation", 100);
InitialReputation = element.GetAttributeInt("initialreputation", 0);
Name = element.GetAttributeString("name", null) ?? TextManager.Get($"faction.{Identifier}", returnNull: true) ?? "Unnamed";
Description = element.GetAttributeString("description", null) ?? TextManager.Get($"faction.{Identifier}.description", returnNull: true) ?? "";
ShortDescription = element.GetAttributeString("shortdescription", null) ?? TextManager.Get($"faction.{Identifier}.shortdescription", returnNull: true) ?? "";
#if CLIENT
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().Equals("icon", StringComparison.OrdinalIgnoreCase))
{
IconColor = subElement.GetAttributeColor("color", Color.White);
Icon = new Sprite(subElement);
}
else if (subElement.Name.ToString().Equals("portrait", StringComparison.OrdinalIgnoreCase))
{
BackgroundPortrait = new Sprite(subElement);
}
}
#endif
}
public static void LoadFactions()
{
Prefabs?.ForEach(set => set.Dispose());
Prefabs = new List<FactionPrefab>();
IEnumerable<ContentFile> files = GameMain.Instance.GetFilesOfType(ContentType.Factions);
foreach (ContentFile file in files)
{
XDocument doc = XMLExtensions.TryLoadXml(file.Path);
XElement? rootElement = doc?.Root;
if (doc == null || rootElement == null) { continue; }
if (doc.Root.IsOverride())
{
Prefabs.Clear();
DebugConsole.NewMessage($"Overriding all factions with '{file.Path}'", Color.Yellow);
}
foreach (XElement element in rootElement.Elements())
{
bool isOverride = element.IsOverride();
XElement sourceElement = isOverride ? element.FirstElement() : element;
string elementName = sourceElement.Name.ToString().ToLowerInvariant();
string identifier = sourceElement.GetAttributeString("identifier", null);
if (string.IsNullOrWhiteSpace(identifier))
{
DebugConsole.ThrowError($"No identifier defined for the faction config '{elementName}' in file '{file.Path}'");
continue;
}
var existingParams = Prefabs.Find(set => set.Identifier == identifier);
if (existingParams != null)
{
if (isOverride)
{
DebugConsole.NewMessage($"Overriding faction config '{identifier}' using the file '{file.Path}'", Color.Yellow);
Prefabs.Remove(existingParams);
}
else
{
DebugConsole.ThrowError($"Duplicate faction config: '{identifier}' defined in {elementName} of '{file.Path}'");
continue;
}
}
Prefabs.Add(new FactionPrefab(element));
}
}
}
public void Dispose()
{
#if CLIENT
Icon?.Remove();
Icon = null;
#endif
GC.SuppressFinalize(this);
}
}
}
@@ -0,0 +1,46 @@
using System;
namespace Barotrauma
{
class Reputation
{
public const float HostileThreshold = 0.1f;
public const float ReputationLossPerNPCDamage = 0.1f;
public const float ReputationLossPerStolenItemPrice = 0.01f;
public const float MinReputationLossPerStolenItem = 0.5f;
public const float MaxReputationLossPerStolenItem = 10.0f;
public string Identifier { get; }
public int MinReputation { get; }
public int MaxReputation { get; }
public int InitialReputation { get; }
public CampaignMetadata Metadata { get; }
private readonly string metaDataIdentifier;
/// <summary>
/// Reputation value normalized to the range of 0-1
/// </summary>
public float NormalizedValue
{
get { return MathUtils.InverseLerp(MinReputation, MaxReputation, Value); }
}
public float Value
{
get => Math.Min(MaxReputation, Metadata.GetFloat(metaDataIdentifier, InitialReputation));
set => Metadata.SetValue(metaDataIdentifier, Math.Clamp(value, MinReputation, MaxReputation));
}
public Reputation(CampaignMetadata metadata, string identifier, int minReputation, int maxReputation, int initialReputation)
{
System.Diagnostics.Debug.Assert(metadata != null);
Metadata = metadata;
Identifier = identifier.ToLowerInvariant();
metaDataIdentifier = $"reputation.{Identifier}";
MinReputation = minReputation;
MaxReputation = maxReputation;
InitialReputation = initialReputation;
}
}
}