(965c31410a) Unstable v0.10.4.0
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+41
-36
@@ -12,6 +12,8 @@ namespace Barotrauma
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public override bool ForceRun => true;
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public override bool KeepDivingGearOn => true;
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public override bool AllowOutsideSubmarine => true;
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const float TreatmentDelay = 0.5f;
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const float CloseEnoughToTreat = 100.0f;
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@@ -216,50 +218,53 @@ namespace Barotrauma
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}
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}
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}
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float cprSuitability = targetCharacter.Oxygen < 0.0f ? -targetCharacter.Oxygen * 100.0f : 0.0f;
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//didn't have any suitable treatments available, try to find some medical items
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if (currentTreatmentSuitabilities.Any(s => s.Value > cprSuitability))
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// Find treatments outside of own inventory only if inside the own sub.
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if (character.Submarine != null && character.Submarine.TeamID == character.TeamID)
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{
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itemNameList.Clear();
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suitableItemIdentifiers.Clear();
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foreach (KeyValuePair<string, float> treatmentSuitability in currentTreatmentSuitabilities)
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float cprSuitability = targetCharacter.Oxygen < 0.0f ? -targetCharacter.Oxygen * 100.0f : 0.0f;
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//didn't have any suitable treatments available, try to find some medical items
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if (currentTreatmentSuitabilities.Any(s => s.Value > cprSuitability))
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{
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if (treatmentSuitability.Value <= cprSuitability) { continue; }
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if (MapEntityPrefab.Find(null, treatmentSuitability.Key, showErrorMessages: false) is ItemPrefab itemPrefab)
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itemNameList.Clear();
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suitableItemIdentifiers.Clear();
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foreach (KeyValuePair<string, float> treatmentSuitability in currentTreatmentSuitabilities)
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{
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if (!Item.ItemList.Any(it => it.prefab.Identifier == treatmentSuitability.Key)) { continue; }
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suitableItemIdentifiers.Add(treatmentSuitability.Key);
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//only list the first 4 items
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if (itemNameList.Count < 4)
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if (treatmentSuitability.Value <= cprSuitability) { continue; }
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if (MapEntityPrefab.Find(null, treatmentSuitability.Key, showErrorMessages: false) is ItemPrefab itemPrefab)
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{
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itemNameList.Add(itemPrefab.Name);
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if (!Item.ItemList.Any(it => it.prefab.Identifier == treatmentSuitability.Key)) { continue; }
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suitableItemIdentifiers.Add(treatmentSuitability.Key);
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//only list the first 4 items
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if (itemNameList.Count < 4)
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{
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itemNameList.Add(itemPrefab.Name);
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}
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}
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}
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}
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if (itemNameList.Count > 0)
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{
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string itemListStr = "";
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if (itemNameList.Count == 1)
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if (itemNameList.Count > 0)
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{
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itemListStr = itemNameList[0];
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string itemListStr = "";
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if (itemNameList.Count == 1)
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{
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itemListStr = itemNameList[0];
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}
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else
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{
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itemListStr = string.Join(" or ", string.Join(", ", itemNameList.Take(itemNameList.Count - 1)), itemNameList.Last());
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}
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if (targetCharacter != character)
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{
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character.Speak(TextManager.GetWithVariables("DialogListRequiredTreatments", new string[2] { "[targetname]", "[treatmentlist]" },
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new string[2] { targetCharacter.Name, itemListStr }, new bool[2] { false, true }),
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null, 2.0f, "listrequiredtreatments" + targetCharacter.Name, 60.0f);
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}
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character.DeselectCharacter();
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RemoveSubObjective(ref getItemObjective);
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TryAddSubObjective(ref getItemObjective,
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constructor: () => new AIObjectiveGetItem(character, suitableItemIdentifiers.ToArray(), objectiveManager, equip: true, spawnItemIfNotFound: character.TeamID == Character.TeamType.FriendlyNPC),
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onCompleted: () => RemoveSubObjective(ref getItemObjective),
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onAbandon: () => RemoveSubObjective(ref getItemObjective));
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}
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else
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{
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itemListStr = string.Join(" or ", string.Join(", ", itemNameList.Take(itemNameList.Count - 1)), itemNameList.Last());
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}
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if (targetCharacter != character)
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{
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character.Speak(TextManager.GetWithVariables("DialogListRequiredTreatments", new string[2] { "[targetname]", "[treatmentlist]" },
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new string[2] { targetCharacter.Name, itemListStr }, new bool[2] { false, true }),
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null, 2.0f, "listrequiredtreatments" + targetCharacter.Name, 60.0f);
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}
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character.DeselectCharacter();
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RemoveSubObjective(ref getItemObjective);
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TryAddSubObjective(ref getItemObjective,
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constructor: () => new AIObjectiveGetItem(character, suitableItemIdentifiers.ToArray(), objectiveManager, equip: true),
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onCompleted: () => RemoveSubObjective(ref getItemObjective),
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onAbandon: () => RemoveSubObjective(ref getItemObjective));
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}
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}
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if (character != targetCharacter)
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