(965c31410a) Unstable v0.10.4.0
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@@ -16,6 +16,51 @@ namespace Barotrauma
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{
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get { return allowModeVoting; }
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set { allowModeVoting = value; }
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}
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public struct SubmarineVote
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{
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public Client VoteStarter;
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public SubmarineInfo Sub;
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public VoteType VoteType;
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public float Timer;
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public int DeliveryFee;
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public VoteState State;
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}
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public static SubmarineVote SubVote;
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private void StartSubmarineVote(IReadMessage inc, VoteType voteType, Client sender)
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{
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string subName = inc.ReadString();
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SubVote.Sub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
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SubVote.DeliveryFee = voteType == VoteType.SwitchSub ? GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation) : 0;
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SubVote.VoteType = voteType;
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SubVote.State = VoteState.Started;
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SubVote.VoteStarter = sender;
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VoteRunning = true;
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sender.SetVote(voteType, 2);
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}
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public void StopSubmarineVote(bool passed)
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{
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VoteRunning = false;
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SubVote.State = passed ? VoteState.Passed : VoteState.Failed;
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GameMain.Server.UpdateVoteStatus();
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GameMain.NetworkMember.SubmarineVoteYesCount = GameMain.NetworkMember.SubmarineVoteNoCount = GameMain.NetworkMember.SubmarineVoteMax = 0;
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for (int i = 0; i < GameMain.NetworkMember.ConnectedClients.Count; i++)
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{
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GameMain.NetworkMember.ConnectedClients[i].SetVote(SubVote.VoteType, 0);
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}
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SubVote.Sub = null;
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SubVote.DeliveryFee = 0;
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SubVote.VoteType = VoteType.Unknown;
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SubVote.Timer = 0.0f;
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SubVote.State = VoteState.None;
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SubVote.VoteStarter = null;
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}
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public void ServerRead(IReadMessage inc, Client sender)
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@@ -76,7 +121,24 @@ namespace Barotrauma
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sender.SetVote(VoteType.StartRound, ready);
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GameServer.Log(GameServer.ClientLogName(sender) + (ready ? " is ready to start the game." : " is not ready to start the game."), ServerLog.MessageType.ServerMessage);
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}
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break;
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case VoteType.PurchaseAndSwitchSub:
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case VoteType.PurchaseSub:
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case VoteType.SwitchSub:
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bool startVote = inc.ReadBoolean();
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if (startVote)
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{
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StartSubmarineVote(inc, voteType, sender);
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}
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else
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{
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sender.SetVote(voteType, (int)inc.ReadByte());
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}
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GameMain.Server.SubmarineVoteYesCount = GameMain.Server.ConnectedClients.Count(c => c.GetVote<int>(SubVote.VoteType) == 2);
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GameMain.Server.SubmarineVoteNoCount = GameMain.Server.ConnectedClients.Count(c => c.GetVote<int>(SubVote.VoteType) == 1);
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GameMain.Server.SubmarineVoteMax = GameMain.Server.ConnectedClients.Count(c => c.InGame);
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break;
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}
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@@ -120,6 +182,52 @@ namespace Barotrauma
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msg.Write(AllowVoteKick);
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msg.Write((byte)SubVote.State);
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if (SubVote.State != VoteState.None)
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{
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msg.Write((byte)SubVote.VoteType);
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if (SubVote.VoteType != VoteType.Unknown)
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{
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var yesClients = GameMain.Server.ConnectedClients.FindAll(c => c.GetVote<int>(SubVote.VoteType) == 2);
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msg.Write((byte)yesClients.Count);
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foreach (Client c in yesClients)
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{
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msg.Write(c.ID);
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}
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var noClients = GameMain.Server.ConnectedClients.FindAll(c => c.GetVote<int>(SubVote.VoteType) == 1);
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msg.Write((byte)noClients.Count);
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foreach (Client c in noClients)
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{
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msg.Write(c.ID);
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}
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msg.Write((byte)GameMain.Server.SubmarineVoteMax);
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switch (SubVote.State)
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{
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case VoteState.Started:
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msg.Write(SubVote.Sub.Name);
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msg.Write(SubVote.VoteStarter.ID);
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msg.Write((byte)GameMain.Server.ServerSettings.SubmarineVoteTimeout);
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break;
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case VoteState.Running:
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// Nothing specific
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break;
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case VoteState.Passed:
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case VoteState.Failed:
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msg.Write(SubVote.State == VoteState.Passed);
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msg.Write(SubVote.Sub.Name);
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if (SubVote.State == VoteState.Passed)
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{
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msg.Write((short)SubVote.DeliveryFee);
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}
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break;
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}
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}
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}
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var readyClients = GameMain.Server.ConnectedClients.FindAll(c => c.GetVote<bool>(VoteType.StartRound));
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msg.Write((byte)readyClients.Count);
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foreach (Client c in readyClients)
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