(965c31410a) Unstable v0.10.4.0
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@@ -112,11 +112,10 @@ namespace Barotrauma
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switch (voteType)
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{
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case VoteType.Sub:
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case VoteType.Sub:
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SubmarineInfo sub = data as SubmarineInfo;
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if (sub == null) { return; }
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msg.Write(sub.Name);
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msg.Write(sub.EqualityCheckVal);
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break;
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case VoteType.Mode:
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GameModePreset gameMode = data as GameModePreset;
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@@ -137,6 +136,25 @@ namespace Barotrauma
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if (!(data is bool)) return;
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msg.Write((bool)data);
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break;
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case VoteType.PurchaseAndSwitchSub:
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case VoteType.PurchaseSub:
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case VoteType.SwitchSub:
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if (!VoteRunning)
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{
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SubmarineInfo voteSub = data as SubmarineInfo;
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if (voteSub == null) return;
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msg.Write(true);
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msg.Write(voteSub.Name);
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}
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else
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{
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if (!(data is int)) { return; }
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msg.Write(false);
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msg.Write((int)data);
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}
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break;
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}
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msg.WritePadBits();
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@@ -183,6 +201,128 @@ namespace Barotrauma
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}
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AllowVoteKick = inc.ReadBoolean();
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byte subVoteStateByte = inc.ReadByte();
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VoteState subVoteState = VoteState.None;
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try
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{
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subVoteState = (VoteState)subVoteStateByte;
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}
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catch (System.Exception e)
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{
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DebugConsole.ThrowError("Failed to cast vote type \"" + subVoteStateByte + "\"", e);
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}
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if (subVoteState != VoteState.None)
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{
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byte voteTypeByte = inc.ReadByte();
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VoteType voteType = VoteType.Unknown;
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try
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{
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voteType = (VoteType)voteTypeByte;
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}
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catch (System.Exception e)
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{
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DebugConsole.ThrowError("Failed to cast vote type \"" + voteTypeByte + "\"", e);
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}
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if (voteType != VoteType.Unknown)
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{
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byte yesClientCount = inc.ReadByte();
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for (int i = 0; i < yesClientCount; i++)
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{
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byte clientID = inc.ReadByte();
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var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == clientID);
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matchingClient?.SetVote(voteType, 2);
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}
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byte noClientCount = inc.ReadByte();
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for (int i = 0; i < noClientCount; i++)
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{
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byte clientID = inc.ReadByte();
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var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == clientID);
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matchingClient?.SetVote(voteType, 1);
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}
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GameMain.NetworkMember.SubmarineVoteYesCount = yesClientCount;
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GameMain.NetworkMember.SubmarineVoteNoCount = noClientCount;
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GameMain.NetworkMember.SubmarineVoteMax = inc.ReadByte();
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switch (subVoteState)
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{
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case VoteState.Started:
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Client myClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == GameMain.Client.ID);
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if (!myClient.InGame)
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{
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VoteRunning = true;
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return;
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}
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string subName1 = inc.ReadString();
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SubmarineInfo info = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName1);
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if (info == null)
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{
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DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
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return;
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}
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VoteRunning = true;
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byte starterID = inc.ReadByte();
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Client starterClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == starterID);
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float timeOut = inc.ReadByte();
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GameMain.Client.ShowSubmarineChangeVoteInterface(starterClient, info, voteType, timeOut);
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break;
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case VoteState.Running:
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// Nothing specific
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break;
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case VoteState.Passed:
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case VoteState.Failed:
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VoteRunning = false;
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bool passed = inc.ReadBoolean();
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string subName2 = inc.ReadString();
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SubmarineInfo subInfo = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
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if (subInfo == null)
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{
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DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
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return;
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}
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if (GameMain.Client.VotingInterface != null)
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{
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GameMain.Client.VotingInterface.EndVote(passed, yesClientCount, noClientCount);
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}
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else if (GameMain.Client.ConnectedClients.Count > 1)
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{
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GameMain.NetworkMember.AddChatMessage(VotingInterface.GetSubmarineVoteResultMessage(subInfo, voteType, yesClientCount.ToString(), noClientCount.ToString(), passed), ChatMessageType.Server);
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}
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if (passed)
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{
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int deliveryFee = inc.ReadInt16();
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switch (voteType)
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{
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case VoteType.PurchaseAndSwitchSub:
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GameMain.GameSession.PurchaseSubmarine(subInfo);
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GameMain.GameSession.SwitchSubmarine(subInfo, 0);
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break;
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case VoteType.PurchaseSub:
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GameMain.GameSession.PurchaseSubmarine(subInfo);
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break;
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case VoteType.SwitchSub:
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GameMain.GameSession.SwitchSubmarine(subInfo, deliveryFee);
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break;
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}
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SubmarineSelection.ContentRefreshRequired = true;
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}
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break;
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}
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}
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}
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GameMain.NetworkMember.ConnectedClients.ForEach(c => c.SetVote(VoteType.StartRound, false));
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byte readyClientCount = inc.ReadByte();
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for (int i = 0; i < readyClientCount; i++)
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