(965c31410a) Unstable v0.10.4.0
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@@ -111,27 +111,28 @@ namespace Barotrauma.Items.Components
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if (item.FlippedX && item.Prefab.CanSpriteFlipX) { indicatorPos.X = -indicatorPos.X - indicatorSize.X * item.Scale; }
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if (item.FlippedY && item.Prefab.CanSpriteFlipY) { indicatorPos.Y = -indicatorPos.Y - indicatorSize.Y * item.Scale; }
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if (charge > 0)
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if (charge > 0 && capacity > 0)
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{
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Color indicatorColor = ToolBox.GradientLerp(charge / capacity, Color.Red, Color.Orange, Color.Green);
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float chargeRatio = MathHelper.Clamp(charge / capacity, 0.0f, 1.0f);
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Color indicatorColor = ToolBox.GradientLerp(chargeRatio, Color.Red, Color.Orange, Color.Green);
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if (!isHorizontal)
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{
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GUI.DrawRectangle(spriteBatch,
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new Vector2(item.DrawPosition.X, -item.DrawPosition.Y + ((indicatorSize.Y * item.Scale) * (1.0f - charge / capacity))) + indicatorPos,
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new Vector2(indicatorSize.X * item.Scale, (indicatorSize.Y * item.Scale) * (charge / capacity)), indicatorColor, true,
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new Vector2(item.DrawPosition.X, -item.DrawPosition.Y + ((indicatorSize.Y * item.Scale) * (1.0f - chargeRatio))) + indicatorPos,
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new Vector2(indicatorSize.X * item.Scale, (indicatorSize.Y * item.Scale) * chargeRatio), indicatorColor, true,
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depth: item.SpriteDepth - 0.00001f);
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}
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else
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{
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GUI.DrawRectangle(spriteBatch,
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new Vector2(item.DrawPosition.X, -item.DrawPosition.Y) + indicatorPos,
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new Vector2((indicatorSize.X * item.Scale) * (charge / capacity), indicatorSize.Y * item.Scale), indicatorColor, true,
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new Vector2((indicatorSize.X * item.Scale) * chargeRatio, indicatorSize.Y * item.Scale), indicatorColor, true,
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depth: item.SpriteDepth - 0.00001f);
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}
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}
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GUI.DrawRectangle(spriteBatch,
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new Vector2(item.DrawPosition.X, -item.DrawPosition.Y) + indicatorPos,
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indicatorSize * item.Scale, Color.Black, depth: item.SpriteDepth - 0.00001f);
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indicatorSize * item.Scale, Color.Black, depth: item.SpriteDepth - 0.000015f);
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}
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public void ClientWrite(IWriteMessage msg, object[] extraData)
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