(965c31410a) Unstable v0.10.4.0

This commit is contained in:
Juan Pablo Arce
2020-07-21 08:57:50 -03:00
parent 4f8bd39789
commit 33d3a41104
546 changed files with 45952 additions and 25762 deletions
@@ -42,17 +42,15 @@ namespace Barotrauma.Items.Components
partial void InitProjSpecific()
{
CreateGUI();
GameMain.Instance.OnResolutionChanged += RecreateGUI;
}
private void RecreateGUI()
protected override void OnResolutionChanged()
{
GuiFrame.ClearChildren();
CreateGUI();
base.OnResolutionChanged();
OnItemLoadedProjSpecific();
}
private void CreateGUI()
protected override void CreateGUI()
{
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter);
@@ -242,8 +240,8 @@ namespace Barotrauma.Items.Components
var item1 = c1.GUIComponent.UserData as FabricationRecipe;
var item2 = c2.GUIComponent.UserData as FabricationRecipe;
bool hasSkills1 = DegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f;
bool hasSkills2 = DegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f;
bool hasSkills1 = FabricationDegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f;
bool hasSkills2 = FabricationDegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f;
if (hasSkills1 != hasSkills2)
{
@@ -267,7 +265,7 @@ namespace Barotrauma.Items.Components
AutoScaleHorizontal = true,
CanBeFocused = false
};
var firstinSufficient = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && DegreeOfSuccess(character, fabricableItem.RequiredSkills) < 0.5f);
var firstinSufficient = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && FabricationDegreeOfSuccess(character, fabricableItem.RequiredSkills) < 0.5f);
if (firstinSufficient != null)
{
insufficientSkillsText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstinSufficient.RectTransform));
@@ -476,7 +474,7 @@ namespace Barotrauma.Items.Components
List<Skill> inadequateSkills = new List<Skill>();
if (user != null)
{
inadequateSkills = selectedItem.RequiredSkills.FindAll(skill => user.GetSkillLevel(skill.Identifier) < skill.Level);
inadequateSkills = selectedItem.RequiredSkills.FindAll(skill => user.GetSkillLevel(skill.Identifier) < Math.Round(skill.Level * SkillRequirementMultiplier));
}
if (selectedItem.RequiredSkills.Any())
@@ -489,13 +487,13 @@ namespace Barotrauma.Items.Components
};
foreach (Skill skill in selectedItem.RequiredSkills)
{
text += TextManager.Get("SkillName." + skill.Identifier) + " " + TextManager.Get("Lvl").ToLower() + " " + skill.Level;
text += TextManager.Get("SkillName." + skill.Identifier) + " " + TextManager.Get("Lvl").ToLower() + " " + Math.Round(skill.Level * SkillRequirementMultiplier);
if (skill != selectedItem.RequiredSkills.Last()) { text += "\n"; }
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), text, font: GUI.SmallFont);
}
float degreeOfSuccess = user == null ? 0.0f : DegreeOfSuccess(user, selectedItem.RequiredSkills);
float degreeOfSuccess = user == null ? 0.0f : FabricationDegreeOfSuccess(user, selectedItem.RequiredSkills);
if (degreeOfSuccess > 0.5f) { degreeOfSuccess = 1.0f; }
float requiredTime = user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user);
@@ -621,10 +619,5 @@ namespace Barotrauma.Items.Components
StartFabricating(fabricationRecipes[itemIndex], user);
}
}
protected override void RemoveComponentSpecific()
{
GameMain.Instance.OnResolutionChanged -= RecreateGUI;
}
}
}