(965c31410a) Unstable v0.10.4.0
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@@ -42,17 +42,15 @@ namespace Barotrauma.Items.Components
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partial void InitProjSpecific()
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{
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CreateGUI();
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GameMain.Instance.OnResolutionChanged += RecreateGUI;
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}
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private void RecreateGUI()
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protected override void OnResolutionChanged()
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{
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GuiFrame.ClearChildren();
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CreateGUI();
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base.OnResolutionChanged();
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OnItemLoadedProjSpecific();
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}
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private void CreateGUI()
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protected override void CreateGUI()
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{
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter);
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@@ -242,8 +240,8 @@ namespace Barotrauma.Items.Components
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var item1 = c1.GUIComponent.UserData as FabricationRecipe;
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var item2 = c2.GUIComponent.UserData as FabricationRecipe;
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bool hasSkills1 = DegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f;
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bool hasSkills2 = DegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f;
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bool hasSkills1 = FabricationDegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f;
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bool hasSkills2 = FabricationDegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f;
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if (hasSkills1 != hasSkills2)
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{
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@@ -267,7 +265,7 @@ namespace Barotrauma.Items.Components
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AutoScaleHorizontal = true,
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CanBeFocused = false
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};
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var firstinSufficient = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && DegreeOfSuccess(character, fabricableItem.RequiredSkills) < 0.5f);
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var firstinSufficient = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && FabricationDegreeOfSuccess(character, fabricableItem.RequiredSkills) < 0.5f);
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if (firstinSufficient != null)
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{
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insufficientSkillsText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstinSufficient.RectTransform));
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@@ -476,7 +474,7 @@ namespace Barotrauma.Items.Components
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List<Skill> inadequateSkills = new List<Skill>();
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if (user != null)
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{
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inadequateSkills = selectedItem.RequiredSkills.FindAll(skill => user.GetSkillLevel(skill.Identifier) < skill.Level);
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inadequateSkills = selectedItem.RequiredSkills.FindAll(skill => user.GetSkillLevel(skill.Identifier) < Math.Round(skill.Level * SkillRequirementMultiplier));
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}
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if (selectedItem.RequiredSkills.Any())
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@@ -489,13 +487,13 @@ namespace Barotrauma.Items.Components
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};
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foreach (Skill skill in selectedItem.RequiredSkills)
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{
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text += TextManager.Get("SkillName." + skill.Identifier) + " " + TextManager.Get("Lvl").ToLower() + " " + skill.Level;
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text += TextManager.Get("SkillName." + skill.Identifier) + " " + TextManager.Get("Lvl").ToLower() + " " + Math.Round(skill.Level * SkillRequirementMultiplier);
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if (skill != selectedItem.RequiredSkills.Last()) { text += "\n"; }
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}
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), text, font: GUI.SmallFont);
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}
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float degreeOfSuccess = user == null ? 0.0f : DegreeOfSuccess(user, selectedItem.RequiredSkills);
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float degreeOfSuccess = user == null ? 0.0f : FabricationDegreeOfSuccess(user, selectedItem.RequiredSkills);
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if (degreeOfSuccess > 0.5f) { degreeOfSuccess = 1.0f; }
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float requiredTime = user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user);
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@@ -621,10 +619,5 @@ namespace Barotrauma.Items.Components
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StartFabricating(fabricationRecipes[itemIndex], user);
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}
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}
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protected override void RemoveComponentSpecific()
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{
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GameMain.Instance.OnResolutionChanged -= RecreateGUI;
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}
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}
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}
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