(965c31410a) Unstable v0.10.4.0
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using System;
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using System.Collections.Generic;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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class VotingInterface
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{
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public bool VoteRunning = false;
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private GUIFrame frame;
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private GUITextBlock votingTextBlock, votedTextBlock, voteCounter;
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private GUIProgressBar votingTimer;
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private GUIButton yesVoteButton, noVoteButton;
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private Action onVoteEnd;
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private int yesVotes, noVotes, maxVotes;
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private Func<int> getYesVotes, getNoVotes, getMaxVotes;
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private bool votePassed;
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private string votingOnText;
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private List<RichTextData> votingOnTextData;
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private float votingTime = 100f;
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private float timer;
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private VoteType currentVoteType;
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private Color submarineColor => GUI.Style.Orange;
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private Point createdForResolution;
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public VotingInterface(Client starter, SubmarineInfo info, VoteType type, float votingTime)
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{
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if (starter == null || info == null) return;
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SetSubmarineVotingText(starter, info, type);
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this.votingTime = votingTime;
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getYesVotes = SubmarineYesVotes;
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getNoVotes = SubmarineNoVotes;
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getMaxVotes = SubmarineMaxVotes;
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onVoteEnd = () => SendSubmarineVoteEndMessage(info, type);
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Initialize(starter, type);
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}
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private void Initialize(Client starter, VoteType type)
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{
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currentVoteType = type;
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CreateVotingGUI();
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if (starter.ID == GameMain.Client.ID) SetGUIToVotedState(2);
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VoteRunning = true;
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}
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private void CreateVotingGUI()
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{
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createdForResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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if (frame != null) frame.Parent.RemoveChild(frame);
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frame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.VotingArea, GameMain.Client.InGameHUD.RectTransform), style: "");
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int padding = HUDLayoutSettings.Padding * 2;
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int spacing = HUDLayoutSettings.Padding;
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int yOffset = padding;
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int paddedWidth = frame.Rect.Width - padding * 2;
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votingTextBlock = new GUITextBlock(new RectTransform(new Point(paddedWidth, 0), frame.RectTransform), votingOnTextData, votingOnText, wrap: true);
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votingTextBlock.RectTransform.NonScaledSize = votingTextBlock.RectTransform.MinSize = votingTextBlock.RectTransform.MaxSize = new Point(votingTextBlock.Rect.Width, votingTextBlock.Rect.Height);
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votingTextBlock.RectTransform.IsFixedSize = true;
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votingTextBlock.RectTransform.AbsoluteOffset = new Point(padding, yOffset);
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yOffset += votingTextBlock.Rect.Height + spacing;
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voteCounter = new GUITextBlock(new RectTransform(new Point(paddedWidth, 0), frame.RectTransform), "(0/0)", GUI.Style.Green, textAlignment: Alignment.Center);
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voteCounter.RectTransform.NonScaledSize = voteCounter.RectTransform.MinSize = voteCounter.RectTransform.MaxSize = new Point(voteCounter.Rect.Width, voteCounter.Rect.Height);
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voteCounter.RectTransform.IsFixedSize = true;
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voteCounter.RectTransform.AbsoluteOffset = new Point(padding, yOffset);
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yOffset += voteCounter.Rect.Height + spacing;
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votingTimer = new GUIProgressBar(new RectTransform(new Point(paddedWidth, Math.Max(spacing, 8)), frame.RectTransform) { AbsoluteOffset = new Point(padding, yOffset) }, HUDLayoutSettings.Padding);
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votingTimer.RectTransform.IsFixedSize = true;
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yOffset += votingTimer.Rect.Height + spacing;
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int buttonWidth = (int)(paddedWidth * 0.3f);
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yesVoteButton = new GUIButton(new RectTransform(new Point(buttonWidth, 0), frame.RectTransform) { AbsoluteOffset = new Point((int)(frame.Rect.Width / 2f - buttonWidth - spacing), yOffset) }, TextManager.Get("yes"))
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{
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OnClicked = (applyButton, obj) =>
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{
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SetGUIToVotedState(2);
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GameMain.Client.Vote(currentVoteType, 2);
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return true;
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}
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};
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noVoteButton = new GUIButton(new RectTransform(new Point(buttonWidth, 0), frame.RectTransform) { AbsoluteOffset = new Point(yesVoteButton.RectTransform.AbsoluteOffset.X + yesVoteButton.Rect.Width + padding, yOffset) }, TextManager.Get("no"))
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{
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OnClicked = (applyButton, obj) =>
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{
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SetGUIToVotedState(1);
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GameMain.Client.Vote(currentVoteType, 1);
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return true;
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}
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};
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votedTextBlock = new GUITextBlock(new RectTransform(new Point(paddedWidth, yesVoteButton.Rect.Height), frame.RectTransform), string.Empty, textAlignment: Alignment.Center);
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votedTextBlock.RectTransform.IsFixedSize = true;
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votedTextBlock.RectTransform.AbsoluteOffset = new Point(padding, yOffset);
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votedTextBlock.Visible = false;
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yOffset += yesVoteButton.Rect.Height;
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frame.RectTransform.NonScaledSize = new Point(frame.Rect.Width, yOffset + padding);
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}
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private void SetGUIToVotedState(int vote)
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{
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yesVoteButton.Visible = noVoteButton.Visible = false;
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votedTextBlock.Text = TextManager.Get(vote == 2 ? "yesvoted" : "novoted");
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votedTextBlock.Visible = true;
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}
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public void Update(float deltaTime)
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{
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if (!VoteRunning) return;
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if (GameMain.GraphicsWidth != createdForResolution.X || GameMain.GraphicsHeight != createdForResolution.Y) CreateVotingGUI();
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yesVotes = getYesVotes();
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noVotes = getNoVotes();
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maxVotes = getMaxVotes();
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voteCounter.Text = $"({yesVotes + noVotes}/{maxVotes})";
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timer += deltaTime;
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votingTimer.BarSize = timer / votingTime;
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}
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public void EndVote(bool passed, int yesVoteFinal, int noVoteFinal)
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{
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VoteRunning = false;
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votePassed = passed;
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yesVotes = yesVoteFinal;
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noVotes = noVoteFinal;
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onVoteEnd?.Invoke();
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}
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#region Submarine Voting
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private void SetSubmarineVotingText(Client starter, SubmarineInfo info, VoteType type)
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{
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string name = starter.Name;
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JobPrefab prefab = starter?.Character?.Info?.Job?.Prefab;
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Color nameColor = prefab != null ? prefab.UIColor : Color.White;
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string characterRichString = $"‖color:{nameColor.R},{nameColor.G},{nameColor.B}‖{name}‖color:end‖";
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string submarineRichString = $"‖color:{submarineColor.R},{submarineColor.G},{submarineColor.B}‖{info.DisplayName}‖color:end‖";
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switch (type)
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{
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case VoteType.PurchaseAndSwitchSub:
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votingOnText = TextManager.GetWithVariables("submarinepurchaseandswitchvote", new string[] { "[playername]", "[submarinename]", "[amount]", "[currencyname]" }, new string[] { characterRichString, submarineRichString, info.Price.ToString(), TextManager.Get("credit").ToLower() });
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break;
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case VoteType.PurchaseSub:
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votingOnText = TextManager.GetWithVariables("submarinepurchasevote", new string[] { "[playername]", "[submarinename]", "[amount]", "[currencyname]" }, new string[] { characterRichString, submarineRichString, info.Price.ToString(), TextManager.Get("credit").ToLower() });
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break;
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case VoteType.SwitchSub:
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int deliveryFee = SubmarineSelection.DeliveryFeePerDistanceTravelled * GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation);
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if (deliveryFee > 0)
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{
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votingOnText = TextManager.GetWithVariables("submarineswitchfeevote", new string[] { "[playername]", "[submarinename]", "[locationname]", "[amount]", "[currencyname]" }, new string[] { characterRichString, submarineRichString, endLocation.Name, deliveryFee.ToString(), TextManager.Get("credit").ToLower() });
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}
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else
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{
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votingOnText = TextManager.GetWithVariables("submarineswitchnofeevote", new string[] { "[playername]", "[submarinename]" }, new string[] { characterRichString, submarineRichString });
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}
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break;
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}
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votingOnTextData = RichTextData.GetRichTextData(votingOnText, out votingOnText);
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}
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private int SubmarineYesVotes()
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{
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return GameMain.NetworkMember.SubmarineVoteYesCount;
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}
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private int SubmarineNoVotes()
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{
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return GameMain.NetworkMember.SubmarineVoteNoCount;
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}
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private int SubmarineMaxVotes()
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{
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return GameMain.NetworkMember.SubmarineVoteMax;
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}
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private void SendSubmarineVoteEndMessage(SubmarineInfo info, VoteType type)
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{
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GameMain.NetworkMember.AddChatMessage(GetSubmarineVoteResultMessage(info, type, yesVotes.ToString(), noVotes.ToString(), votePassed), ChatMessageType.Server);
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}
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public static string GetSubmarineVoteResultMessage(SubmarineInfo info, VoteType type, string yesVoteString, string noVoteString, bool votePassed)
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{
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string result = string.Empty;
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switch (type)
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{
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case VoteType.PurchaseAndSwitchSub:
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result = TextManager.GetWithVariables(votePassed ? "submarinepurchaseandswitchvotepassed" : "submarinepurchaseandswitchvotefailed", new string[] { "[submarinename]", "[amount]", "[currencyname]", "[yesvotecount]", "[novotecount]" }, new string[] { info.DisplayName, info.Price.ToString(), TextManager.Get("credit").ToLower(), yesVoteString, noVoteString });
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break;
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case VoteType.PurchaseSub:
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result = TextManager.GetWithVariables(votePassed ? "submarinepurchasevotepassed" : "submarinepurchasevotefailed", new string[] { "[submarinename]", "[amount]", "[currencyname]", "[yesvotecount]", "[novotecount]" }, new string[] { info.DisplayName, info.Price.ToString(), TextManager.Get("credit").ToLower(), yesVoteString, noVoteString });
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break;
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case VoteType.SwitchSub:
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int deliveryFee = SubmarineSelection.DeliveryFeePerDistanceTravelled * GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation);
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if (deliveryFee > 0)
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{
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result = TextManager.GetWithVariables(votePassed ? "submarineswitchfeevotepassed" : "submarineswitchfeevotefailed", new string[] { "[submarinename]", "[locationname]", "[amount]", "[currencyname]", "[yesvotecount]", "[novotecount]" }, new string[] { info.DisplayName, endLocation.Name, deliveryFee.ToString(), TextManager.Get("credit").ToLower(), yesVoteString, noVoteString });
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}
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else
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{
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result = TextManager.GetWithVariables(votePassed ? "submarineswitchnofeevotepassed" : "submarineswitchnofeevotefailed", new string[] { "[submarinename]", "[yesvotecount]", "[novotecount]" }, new string[] { info.DisplayName, yesVoteString, noVoteString });
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}
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break;
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default:
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break;
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}
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return result;
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}
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#endregion
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public void Remove()
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{
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if (frame != null)
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{
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frame.Parent.RemoveChild(frame);
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frame = null;
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}
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}
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}
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}
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