(965c31410a) Unstable v0.10.4.0
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@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Linq;
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using Barotrauma.Networking;
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using System.Globalization;
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namespace Barotrauma
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{
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@@ -13,7 +14,7 @@ namespace Barotrauma
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private static bool initialized = false;
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private static UISprite spectateIcon, deadIcon, disconnectedIcon;
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private static UISprite spectateIcon, disconnectedIcon;
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private static Sprite ownerIcon, moderatorIcon;
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private enum InfoFrameTab { Crew, Mission, MyCharacter, Traitor };
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@@ -31,7 +32,7 @@ namespace Barotrauma
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private List<Character.TeamType> teamIDs;
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private const string inLobbyString = "\u2022 \u2022 \u2022";
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private static Color ownCharacterBGColor = Color.Gold * 0.7f;
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public static Color OwnCharacterBGColor = Color.Gold * 0.7f;
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private class LinkedGUI
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{
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@@ -115,10 +116,9 @@ namespace Barotrauma
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public void Initialize()
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{
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spectateIcon = GUI.Style.GetComponentStyle("SpectateIcon").Sprites[GUIComponent.ComponentState.None][0];
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deadIcon = GUI.Style.GetComponentStyle("DeadIcon").Sprites[GUIComponent.ComponentState.None][0];
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disconnectedIcon = GUI.Style.GetComponentStyle("DisconnectedIcon").Sprites[GUIComponent.ComponentState.None][0];
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ownerIcon = GUI.Style.GetComponentStyle("OwnerIcon").Sprites[GUIComponent.ComponentState.None][0].Sprite;
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moderatorIcon = GUI.Style.GetComponentStyle("ModeratorIcon").Sprites[GUIComponent.ComponentState.None][0].Sprite;
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ownerIcon = GUI.Style.GetComponentStyle("OwnerIcon").GetDefaultSprite();
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moderatorIcon = GUI.Style.GetComponentStyle("ModeratorIcon").GetDefaultSprite();
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initialized = true;
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}
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@@ -279,7 +279,7 @@ namespace Barotrauma
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teamIDs = crew.Select(c => c.TeamID).Distinct().ToList();
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// Show own team first when there's more than one team
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if (teamIDs.Count > 1 && GameMain.Client.Character != null)
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if (teamIDs.Count > 1 && GameMain.Client?.Character != null)
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{
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Character.TeamType ownTeam = GameMain.Client.Character.TeamID;
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teamIDs = teamIDs.OrderBy(i => i != ownTeam).ThenBy(i => i).ToList();
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@@ -408,7 +408,7 @@ namespace Barotrauma
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(crewListArray[i].Content.Rect.Width, GUI.IntScale(33f)), crewListArray[i].Content.RectTransform), style: "ListBoxElement")
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{
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UserData = character,
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Color = (Character.Controlled == character) ? ownCharacterBGColor : Color.Transparent
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Color = (Character.Controlled == character) ? OwnCharacterBGColor : Color.Transparent
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};
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
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@@ -486,7 +486,7 @@ namespace Barotrauma
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(crewListArray[i].Content.Rect.Width, GUI.IntScale(33f)), crewListArray[i].Content.RectTransform), style: "ListBoxElement")
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{
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UserData = character,
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Color = (GameMain.NetworkMember != null && GameMain.Client.Character == character) ? ownCharacterBGColor : Color.Transparent
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Color = (GameMain.NetworkMember != null && GameMain.Client.Character == character) ? OwnCharacterBGColor : Color.Transparent
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};
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frame.OnSecondaryClicked += (component, data) =>
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@@ -631,7 +631,7 @@ namespace Barotrauma
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{
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if (GameMain.NetworkMember == null || client == null || !client.HasPermissions) return null;
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if (!client.AllowKicking) // Owner cannot be kicked
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if (client.IsOwner) // Owner cannot be kicked
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{
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return ownerIcon;
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}
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@@ -649,7 +649,10 @@ namespace Barotrauma
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}
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else if (client.Character != null && client.Character.IsDead)
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{
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client.Character.Info.DrawJobIcon(spriteBatch, area);
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if (client.Character.Info != null)
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{
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client.Character.Info.DrawJobIcon(spriteBatch, area);
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}
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}
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else
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{
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@@ -780,7 +783,7 @@ namespace Barotrauma
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public static void StorePlayerConnectionChangeMessage(ChatMessage message)
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{
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if (!GameMain.GameSession?.GameMode?.IsRunning ?? true) { return; }
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if (!GameMain.GameSession?.IsRunning ?? true) { return; }
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string msg = ChatMessage.GetTimeStamp() + message.TextWithSender;
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storedMessages.Add(new Pair<string, PlayerConnectionChangeType>(msg, message.ChangeType));
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@@ -847,15 +850,15 @@ namespace Barotrauma
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infoFrame.ClearChildren();
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GUIFrame missionFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
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int padding = (int)(0.0245f * missionFrame.Rect.Height);
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Location endLocation = GameMain.GameSession.EndLocation;
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Sprite portrait = endLocation.Type.GetPortrait(endLocation.PortraitId);
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Location location = GameMain.GameSession.EndLocation != null ? GameMain.GameSession.EndLocation : GameMain.GameSession.StartLocation;
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Sprite portrait = location.Type.GetPortrait(location.PortraitId);
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bool hasPortrait = portrait != null && portrait.SourceRect.Width > 0 && portrait.SourceRect.Height > 0;
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int contentWidth = hasPortrait ? (int)(missionFrame.Rect.Width * 0.951f) : missionFrame.Rect.Width - padding * 2;
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Vector2 locationNameSize = GUI.LargeFont.MeasureString(endLocation.Name);
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Vector2 locationTypeSize = GUI.SubHeadingFont.MeasureString(endLocation.Name);
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GUITextBlock locationNameText = new GUITextBlock(new RectTransform(new Point(contentWidth, (int)locationNameSize.Y), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, padding) }, endLocation.Name, font: GUI.LargeFont);
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GUITextBlock locationTypeText = new GUITextBlock(new RectTransform(new Point(contentWidth, (int)locationTypeSize.Y), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationNameText.Rect.Height + padding) }, endLocation.Type.Name, font: GUI.SubHeadingFont);
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Vector2 locationNameSize = GUI.LargeFont.MeasureString(location.Name);
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Vector2 locationTypeSize = GUI.SubHeadingFont.MeasureString(location.Name);
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GUITextBlock locationNameText = new GUITextBlock(new RectTransform(new Point(contentWidth, (int)locationNameSize.Y), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, padding) }, location.Name, font: GUI.LargeFont);
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GUITextBlock locationTypeText = new GUITextBlock(new RectTransform(new Point(contentWidth, (int)locationTypeSize.Y), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationNameText.Rect.Height + padding) }, location.Type.Name, font: GUI.SubHeadingFont);
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int locationInfoYOffset = locationNameText.Rect.Height + locationTypeText.Rect.Height + padding * 2;
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@@ -881,7 +884,8 @@ namespace Barotrauma
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string missionNameString = ToolBox.WrapText(mission.Name, missionTextGroup.Rect.Width, GUI.LargeFont);
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string missionDescriptionString = ToolBox.WrapText(mission.Description, missionTextGroup.Rect.Width, GUI.Font);
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string missionRewardString = ToolBox.WrapText(TextManager.GetWithVariable("MissionReward", "[reward]", mission.Reward.ToString()), missionTextGroup.Rect.Width, GUI.Font);
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string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", mission.Reward));
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string missionRewardString = ToolBox.WrapText(TextManager.GetWithVariable("MissionReward", "[reward]", rewardText), missionTextGroup.Rect.Width, GUI.Font);
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Vector2 missionNameSize = GUI.LargeFont.MeasureString(missionNameString);
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Vector2 missionDescriptionSize = GUI.Font.MeasureString(missionDescriptionString);
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@@ -890,13 +894,15 @@ namespace Barotrauma
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missionDescriptionHolder.RectTransform.NonScaledSize = new Point(missionDescriptionHolder.RectTransform.NonScaledSize.X, (int)(missionNameSize.Y + missionDescriptionSize.Y + missionRewardSize.Y));
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missionTextGroup.RectTransform.NonScaledSize = new Point(missionTextGroup.RectTransform.NonScaledSize.X, missionDescriptionHolder.RectTransform.NonScaledSize.Y);
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float iconAspectRatio = mission.Prefab.Icon.SourceRect.Width / mission.Prefab.Icon.SourceRect.Height;
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int iconWidth = (int)(0.225f * missionDescriptionHolder.RectTransform.NonScaledSize.X);
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int iconHeight = Math.Max(missionTextGroup.RectTransform.NonScaledSize.Y, (int)(iconWidth * iconAspectRatio));
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Point iconSize = new Point(iconWidth, iconHeight);
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new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true) { Color = mission.Prefab.IconColor };
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if (mission.Prefab.Icon != null)
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{
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float iconAspectRatio = mission.Prefab.Icon.SourceRect.Width / mission.Prefab.Icon.SourceRect.Height;
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int iconWidth = (int)(0.225f * missionDescriptionHolder.RectTransform.NonScaledSize.X);
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int iconHeight = Math.Max(missionTextGroup.RectTransform.NonScaledSize.Y, (int)(iconWidth * iconAspectRatio));
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Point iconSize = new Point(iconWidth, iconHeight);
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new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true) { Color = mission.Prefab.IconColor };
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}
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionNameString, font: GUI.LargeFont);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionRewardString);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionDescriptionString);
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