(965c31410a) Unstable v0.10.4.0
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@@ -165,7 +165,7 @@ namespace Barotrauma
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float noiseStrength = (float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0);
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float noiseScale = (float)PerlinNoise.CalculatePerlin(noiseT * 5.0f, noiseT * 2.0f, 0) * 4.0f;
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noiseSprite.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight),
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startOffset: new Point(Rand.Range(0, noiseSprite.SourceRect.Width), Rand.Range(0, noiseSprite.SourceRect.Height)),
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startOffset: new Vector2(Rand.Range(0.0f, noiseSprite.SourceRect.Width), Rand.Range(0.0f, noiseSprite.SourceRect.Height)),
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color: Color.White * noiseStrength * 0.1f,
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textureScale: Vector2.One * noiseScale);
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@@ -185,7 +185,7 @@ namespace Barotrauma
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if (LoadState == 100.0f)
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{
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#if DEBUG
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if (GameMain.Config.AutomaticQuickStartEnabled && GameMain.FirstLoad)
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if (GameMain.Config.AutomaticQuickStartEnabled || GameMain.Config.AutomaticCampaignLoadEnabled && GameMain.FirstLoad)
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{
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loadText = "QUICKSTARTING ...";
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}
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