(965c31410a) Unstable v0.10.4.0
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@@ -41,13 +41,21 @@ namespace Barotrauma
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private static bool shouldRecreateHudTexts = true;
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private static bool heldDownShiftWhenGotHudTexts;
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public static bool IsCampaignInterfaceOpen =>
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GameMain.GameSession?.Campaign != null &&
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(GameMain.GameSession.Campaign.ShowCampaignUI || GameMain.GameSession.Campaign.ForceMapUI);
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private static bool ShouldDrawInventory(Character character)
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{
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var controller = character.SelectedConstruction?.GetComponent<Controller>();
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return
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character?.Inventory != null &&
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character.AllowInput &&
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!character.LockHands &&
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character.SelectedConstruction?.GetComponent<Controller>()?.User != character;
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!character.LockHands &&
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(controller?.User != character || !controller.HideHUD) &&
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!IsCampaignInterfaceOpen &&
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!ConversationAction.FadeScreenToBlack;
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}
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private static string GetCachedHudText(string textTag, string keyBind)
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@@ -65,7 +73,7 @@ namespace Barotrauma
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{
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if (GUI.DisableHUD) return;
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if (!character.IsIncapacitated && character.Stun <= 0.0f)
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if (!character.IsIncapacitated && character.Stun <= 0.0f && !IsCampaignInterfaceOpen)
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{
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if (character.Inventory != null)
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{
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@@ -92,9 +100,17 @@ namespace Barotrauma
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public static void Update(float deltaTime, Character character, Camera cam)
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{
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if (GUI.DisableHUD) { return; }
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if (!character.IsIncapacitated && character.Stun <= 0.0f)
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if (GUI.DisableHUD)
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{
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if (character.Inventory != null && !LockInventory(character))
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{
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character.Inventory.UpdateSlotInput();
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}
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return;
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}
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if (!character.IsIncapacitated && character.Stun <= 0.0f && !IsCampaignInterfaceOpen)
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{
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if (character.Info != null && !character.ShouldLockHud() && character.SelectedCharacter == null)
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{
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@@ -163,7 +179,7 @@ namespace Barotrauma
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foreach (Item item in Item.ItemList)
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{
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if (item.Submarine == null || item.Submarine.TeamID != character.TeamID || item.Submarine.Info.IsWreck) { continue; }
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if (!item.Repairables.Any(r => item.ConditionPercentage <= r.RepairThreshold)) { continue; }
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if (!item.Repairables.Any(r => item.ConditionPercentage <= r.RepairIconThreshold)) { continue; }
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if (Submarine.VisibleEntities != null && !Submarine.VisibleEntities.Contains(item)) { continue; }
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Vector2 diff = item.WorldPosition - character.WorldPosition;
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@@ -211,7 +227,7 @@ namespace Barotrauma
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Color.Lerp(GUI.Style.Red, GUI.Style.Orange * 0.5f, brokenItem.Condition / brokenItem.MaxCondition) * alpha);
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}
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if (!character.IsIncapacitated && character.Stun <= 0.0f)
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if (!character.IsIncapacitated && character.Stun <= 0.0f && !IsCampaignInterfaceOpen)
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{
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if (character.FocusedCharacter != null && character.FocusedCharacter.CanBeSelected)
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{
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@@ -299,6 +315,8 @@ namespace Barotrauma
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character.SelectedConstruction.DrawHUD(spriteBatch, cam, Character.Controlled);
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}
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if (IsCampaignInterfaceOpen) { return; }
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if (character.Inventory != null)
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{
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for (int i = 0; i < character.Inventory.Items.Length - 1; i++)
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@@ -308,10 +326,11 @@ namespace Barotrauma
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foreach (ItemComponent ic in item.Components)
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{
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if (ic.DrawHudWhenEquipped) ic.DrawHUD(spriteBatch, character);
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if (ic.DrawHudWhenEquipped) { ic.DrawHUD(spriteBatch, character); }
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}
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}
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}
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bool mouseOnPortrait = false;
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if (character.Stun <= 0.1f && !character.IsDead)
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{
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@@ -421,7 +440,7 @@ namespace Barotrauma
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GUI.Style.Green, Color.Black, 2, GUI.SmallFont);
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textPos.Y += textSize.Y;
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}
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if (!string.IsNullOrEmpty(character.FocusedCharacter.customInteractHUDText))
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if (!string.IsNullOrEmpty(character.FocusedCharacter.customInteractHUDText) && character.FocusedCharacter.AllowCustomInteract)
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{
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GUI.DrawString(spriteBatch, textPos, character.FocusedCharacter.customInteractHUDText, GUI.Style.Green, Color.Black, 2, GUI.SmallFont);
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textPos.Y += textSize.Y;
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@@ -430,7 +449,7 @@ namespace Barotrauma
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private static bool LockInventory(Character character)
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{
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if (character?.Inventory == null || !character.AllowInput || character.LockHands) { return true; }
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if (character?.Inventory == null || !character.AllowInput || character.LockHands || IsCampaignInterfaceOpen) { return true; }
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return character.ShouldLockHud();
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}
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