(965c31410a) Unstable v0.10.4.0
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@@ -268,7 +268,7 @@ namespace Barotrauma
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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if (!character.IsRemotelyControlled && impact > ImpactTolerance)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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}
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@@ -460,21 +460,14 @@ namespace Barotrauma
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/// </summary>
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public float GetDepthOffset()
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{
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float maxDepth = 0.0f;
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float minDepth = 1.0f;
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float depthOffset = 0.0f;
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var ladder = character.SelectedConstruction?.GetComponent<Ladder>();
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if (ladder != null)
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{
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float maxDepth = 0.0f;
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float minDepth = 1.0f;
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foreach (Limb limb in Limbs)
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{
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var activeSprite = limb.ActiveSprite;
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if (activeSprite != null)
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{
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maxDepth = Math.Max(activeSprite.Depth, maxDepth);
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minDepth = Math.Min(activeSprite.Depth, minDepth);
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}
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}
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CalculateLimbDepths();
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if (character.WorldPosition.X < character.SelectedConstruction.WorldPosition.X)
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{
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//at the left side of the ladder, needs to be drawn in front of the rungs
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@@ -486,6 +479,36 @@ namespace Barotrauma
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depthOffset = Math.Max(ladder.BackgroundSpriteDepth + 0.01f - minDepth, 0.0f);
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}
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}
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else
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{
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CalculateLimbDepths();
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var controller = character.SelectedConstruction?.GetComponent<Controller>();
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if (controller != null && controller.ControlCharacterPose && controller.User == character)
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{
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if (controller.Item.SpriteDepth > maxDepth)
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{
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depthOffset = Math.Max(controller.Item.SpriteDepth - 0.0001f - maxDepth, 0.0f);
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}
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else
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{
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depthOffset = Math.Max(controller.Item.SpriteDepth + 0.0001f - minDepth, -minDepth);
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}
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}
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}
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void CalculateLimbDepths()
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{
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foreach (Limb limb in Limbs)
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{
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var activeSprite = limb.ActiveSprite;
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if (activeSprite != null)
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{
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maxDepth = Math.Max(activeSprite.Depth, maxDepth);
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minDepth = Math.Min(activeSprite.Depth, minDepth);
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}
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}
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}
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return depthOffset;
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}
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@@ -498,10 +521,15 @@ namespace Barotrauma
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{
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if (limb.PullJointEnabled)
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits(limb.PullJointWorldAnchorA);
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Vector2 pos = ConvertUnits.ToDisplayUnits(limb.PullJointWorldAnchorB);
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if (currentHull?.Submarine != null) pos += currentHull.Submarine.DrawPosition;
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pos.Y = -pos.Y;
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X, (int)pos.Y, 5, 5), GUI.Style.Red, true, 0.01f);
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pos = ConvertUnits.ToDisplayUnits(limb.PullJointWorldAnchorA);
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if (currentHull?.Submarine != null) pos += currentHull.Submarine.DrawPosition;
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pos.Y = -pos.Y;
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X, (int)pos.Y, 5, 5), Color.Cyan, true, 0.01f);
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}
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limb.body.DebugDraw(spriteBatch, inWater ? (currentHull == null ? Color.Blue : Color.Cyan) : Color.White);
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