Fixed timestep for some GUI & input code

Fixed timestep only applied to the physics simulation, but input and GUI updates were not being handled properly, so here's some progress into fixing them.
This commit is contained in:
juanjp600
2016-09-18 11:03:52 -03:00
parent 179c0424d7
commit 33641ead3e
14 changed files with 153 additions and 50 deletions

View File

@@ -12,6 +12,8 @@ namespace Barotrauma
{
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4 }
private GUIButton[] menuButtons;
GUIFrame buttonsTab;
private GUIFrame[] menuTabs;
@@ -43,42 +45,52 @@ namespace Barotrauma
290, y,
500, 360);
menuButtons = new GUIButton[8];
GUIButton button = new GUIButton(new Rectangle(50, y, 200, 30), "Tutorial", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
button.Color = button.Color * 0.8f;
button.OnClicked = TutorialButtonClicked;
menuButtons[0] = button;
button = new GUIButton(new Rectangle(50, y + 60, 200, 30), "New Game", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
button.Color = button.Color * 0.8f;
button.UserData = Tab.NewGame;
button.OnClicked = SelectTab;
menuButtons[1] = button;
button = new GUIButton(new Rectangle(50, y + 100, 200, 30), "Load Game", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
button.Color = button.Color * 0.8f;
button.UserData = Tab.LoadGame;
button.OnClicked = SelectTab;
menuButtons[2] = button;
button = new GUIButton(new Rectangle(50, y + 160, 200, 30), "Join Server", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
button.Color = button.Color * 0.8f;
//button.UserData = (int)Tabs.JoinServer;
button.OnClicked = JoinServerClicked;
menuButtons[3] = button;
button = new GUIButton(new Rectangle(50, y + 200, 200, 30), "Host Server", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
button.Color = button.Color * 0.8f;
button.UserData = Tab.HostServer;
button.OnClicked = SelectTab;
menuButtons[4] = button;
button = new GUIButton(new Rectangle(50, y + 260, 200, 30), "Submarine Editor", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
button.Color = button.Color * 0.8f;
button.OnClicked = (GUIButton btn, object userdata) => { GameMain.EditMapScreen.Select(); return true; };
menuButtons[5] = button;
button = new GUIButton(new Rectangle(50, y + 320, 200, 30), "Settings", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
button.Color = button.Color * 0.8f;
button.UserData = Tab.Settings;
button.OnClicked = SelectTab;
menuButtons[6] = button;
button = new GUIButton(new Rectangle(0, 0, 150, 30), "Quit", Alignment.BottomRight, GUI.Style, buttonsTab);
button.Color = button.Color * 0.8f;
button.OnClicked = QuitClicked;
menuButtons[7] = button;
panelRect.Y += 10;
@@ -478,6 +490,11 @@ namespace Barotrauma
public override void Update(double deltaTime)
{
foreach (GUIButton button in menuButtons)
{
button.Update((float)deltaTime);
}
buttonsTab.Update((float)deltaTime);
if (selectedTab>0) menuTabs[selectedTab].Update((float)deltaTime);