Fixed timestep for some GUI & input code
Fixed timestep only applied to the physics simulation, but input and GUI updates were not being handled properly, so here's some progress into fixing them.
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@@ -469,6 +469,8 @@ namespace Barotrauma.Items.Components
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//}
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public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
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public virtual void UpdateHUD(Character character) { }
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/// <returns>true if the operation was completed</returns>
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public virtual bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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