Server notifies clients about junction boxes breaking (+ clients aren't allowed to break them), fixed explosion lightSource positioning
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@@ -62,7 +62,7 @@ namespace Barotrauma
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float displayRange = attack.Range;
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if (displayRange < 0.1f) return;
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light = new LightSource(worldPosition, displayRange, Color.LightYellow, hull != null ? hull.Submarine : null);
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light = new LightSource(worldPosition, displayRange, Color.LightYellow, null);
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CoroutineManager.StartCoroutine(DimLight());
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float cameraDist = Vector2.Distance(GameMain.GameScreen.Cam.Position, worldPosition)/2.0f;
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@@ -86,8 +86,6 @@ namespace Barotrauma
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if (Vector2.Distance(item.WorldPosition, worldPosition) > attack.Range * 0.1f) continue;
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//item.Condition -= (float)Math.Sqrt(size.X) * deltaTime;
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item.ApplyStatusEffects(ActionType.OnFire, 1.0f);
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}
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}
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