Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
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@@ -25,7 +25,7 @@ namespace Barotrauma.Networking
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public const float DeleteDisconnectedTime = 10.0f;
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public const float AckInterval = 0.2f;
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public const float IdSendInterval = 0.2f;
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public const float RerequestInterval = 0.2f;
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public const int ResendAttempts = 8;
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