Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate

This commit is contained in:
Regalis
2015-10-24 17:00:58 +03:00
parent 6736f1dd82
commit 3335f87f64
30 changed files with 268 additions and 102 deletions

View File

@@ -59,14 +59,21 @@ namespace Barotrauma.Networking
return bannedPlayers.FirstOrDefault(bp => bp.IP == IP)!=null;
}
public bool ToggleBanFrame(GUIButton button, object obj)
{
banFrame = CreateBanFrame();
return true;
}
private GUIFrame CreateBanFrame()
{
banFrame = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsHeight), Color.Black*0.3f);
banFrame = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsHeight), Color.Black*0.5f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,300,300), null, Alignment.Center, GUI.Style, banFrame);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400,300), null, Alignment.Center, GUI.Style, banFrame);
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Banned IPs:", GUI.Style, Alignment.Left, Alignment.Left, innerFrame, false, GUI.LargeFont);
var banList = new GUIListBox(new Rectangle(0, 30, 200, 0), GUI.Style, innerFrame);
new GUITextBlock(new Rectangle(0, -10, 0, 30), "Banned IPs:", GUI.Style, Alignment.Left, Alignment.Left, innerFrame, false, GUI.LargeFont);
var banList = new GUIListBox(new Rectangle(0, 30, 0, 0), GUI.Style, innerFrame);
foreach (BannedPlayer bannedPlayer in bannedPlayers)
{
@@ -78,12 +85,12 @@ namespace Barotrauma.Networking
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = banList;
var removeButton = new GUIButton(new Rectangle(0,0,100,20), "Remove", Alignment.Right, GUI.Style, textBlock);
var removeButton = new GUIButton(new Rectangle(0,00,100,20), "Remove", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
removeButton.UserData = bannedPlayer;
removeButton.OnClicked = RemoveBan;
}
var closeButton = new GUIButton(new Rectangle(0,0,100,20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
var closeButton = new GUIButton(new Rectangle(0,30,100,20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
closeButton.OnClicked = CloseFrame;

View File

@@ -484,8 +484,8 @@ namespace Barotrauma.Networking
case (byte)PacketTypes.ResendRequest:
reliableChannel.HandleResendRequest(inc);
break;
case (byte)PacketTypes.Ack:
reliableChannel.HandleAckMessage(inc);
case (byte)PacketTypes.LatestMessageID:
reliableChannel.HandleLatestMessageID(inc);
break;
}
}

View File

@@ -54,6 +54,11 @@ namespace Barotrauma.Networking
}
public float AutoRestartTimer;
public BanList BanList
{
get { return banList; }
}
public GameServer(string name, int port, bool isPublic = false, string password = "", bool attemptUPnP = false, int maxPlayers = 10)
{
var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 25), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
@@ -86,7 +91,8 @@ namespace Barotrauma.Networking
config.DisableMessageType(NetIncomingMessageType.DebugMessage |
NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt |
NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error |
NetIncomingMessageType.UnconnectedData);
config.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
@@ -137,7 +143,7 @@ namespace Barotrauma.Networking
RegisterToMasterServer();
}
updateInterval = new TimeSpan(0, 0, 0, 0, 60);
updateInterval = new TimeSpan(0, 0, 0, 0, 150);
DebugConsole.NewMessage("Server started", Color.Green);
@@ -504,8 +510,8 @@ namespace Barotrauma.Networking
dataSender.ReliableChannel.HandleResendRequest(inc);
break;
case (byte)PacketTypes.Ack:
dataSender.ReliableChannel.HandleAckMessage(inc);
case (byte)PacketTypes.LatestMessageID:
dataSender.ReliableChannel.HandleLatestMessageID(inc);
break;
}
break;
@@ -884,7 +890,19 @@ namespace Barotrauma.Networking
{
if (client == null) return;
if (gameStarted && client.character != null) client.character.ClearInputs();
if (gameStarted && client.character != null)
{
if (GameMain.GameSession!=null && GameMain.GameSession.gameMode!=null)
{
TraitorMode traitorMode = GameMain.GameSession.gameMode as TraitorMode;
if (traitorMode!=null)
{
traitorMode.CharacterLeft(client.character);
}
}
client.character.ClearInputs();
}
if (string.IsNullOrWhiteSpace(msg)) msg = client.name + " has left the server";
if (string.IsNullOrWhiteSpace(targetmsg)) targetmsg = "You have left the server";
@@ -956,23 +974,66 @@ namespace Barotrauma.Networking
}
}
public void NewTraitor(Client traitor, Client target)
public void NewTraitor(out Character traitor, out Character target)
{
//new GUIMessageBox("New traitor", traitor.name + " is the traitor and the target is " + target.name+".");
List<Character> characters = new List<Character>();
foreach (Client client in connectedClients)
{
if (!client.inGame || client.character==null) continue;
characters.Add(client.character);
}
if (myCharacter!= null) characters.Add(myCharacter);
if (characters.Count < 2)
{
traitor = null;
target = null;
return;
}
int traitorIndex = Rand.Range(0, characters.Count);
int targetIndex = Rand.Range(0, characters.Count);
while (targetIndex==traitorIndex)
{
targetIndex = Rand.Range(0, characters.Count);
}
traitor = characters[traitorIndex];
target = characters[targetIndex];
if (myCharacter==null)
{
new GUIMessageBox("New traitor", traitor.Info.Name + " is the traitor and the target is " + target.Info.Name+".");
}
else if (myCharacter == traitor)
{
new GUIMessageBox("You are the traitor!", "Your task is to assassinate " + target.Info.Name+".");
return;
}
Client traitorClient = null;
foreach (Client c in connectedClients)
{
if (c.character != traitor) continue;
traitorClient = c;
break;
}
NetOutgoingMessage msg = server.CreateMessage();
msg.Write((byte)PacketTypes.Traitor);
msg.Write(target.name);
msg.Write(target.Info.Name);
if (server.Connections.Count > 0)
{
server.SendMessage(msg, traitor.Connection, NetDeliveryMethod.ReliableUnordered, 0);
server.SendMessage(msg, traitorClient.Connection, NetDeliveryMethod.ReliableUnordered, 0);
}
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
if (!ShowNetStats) return;
int width = 200, height = 300;

View File

@@ -25,7 +25,7 @@ namespace Barotrauma.Networking
public const float DeleteDisconnectedTime = 10.0f;
public const float AckInterval = 0.2f;
public const float IdSendInterval = 0.2f;
public const float RerequestInterval = 0.2f;
public const int ResendAttempts = 8;

View File

@@ -18,9 +18,10 @@ namespace Barotrauma.Networking
PickItem = 6,
DropItem = 7,
InventoryUpdate = 8,
ItemFixed = 9,
UpdateProperty = 9,
WallDamage = 10,
UpdateProperty = 10,
WallDamage = 11,
}
@@ -34,7 +35,7 @@ namespace Barotrauma.Networking
static NetworkEvent()
{
isImportant = new bool[11];
isImportant = new bool[Enum.GetNames(typeof(NetworkEventType)).Length];
isImportant[(int)NetworkEventType.ImportantEntityUpdate] = true;
isImportant[(int)NetworkEventType.ImportantComponentUpdate] = true;
isImportant[(int)NetworkEventType.KillCharacter] = true;
@@ -44,12 +45,13 @@ namespace Barotrauma.Networking
isImportant[(int)NetworkEventType.PickItem] = true;
isImportant[(int)NetworkEventType.DropItem] = true;
isImportant[(int)NetworkEventType.InventoryUpdate] = true;
isImportant[(int)NetworkEventType.ItemFixed] = true;
isImportant[(int)NetworkEventType.UpdateProperty] = true;
isImportant[(int)NetworkEventType.WallDamage] = true;
overridePrevious = new bool[11];
for (int i = 0; i < 11; i++ )
overridePrevious = new bool[isImportant.Length];
for (int i = 0; i < overridePrevious.Length; i++ )
{
overridePrevious[i] = true;
}
@@ -57,6 +59,7 @@ namespace Barotrauma.Networking
overridePrevious[(int)NetworkEventType.PickItem] = false;
overridePrevious[(int)NetworkEventType.DropItem] = false;
overridePrevious[(int)NetworkEventType.ItemFixed] = false;
}
private ushort id;

View File

@@ -32,7 +32,7 @@ namespace Barotrauma.Networking
ResendRequest,
ReliableMessage,
Ack
LatestMessageID
}

View File

@@ -43,10 +43,10 @@ namespace Barotrauma.Networking.ReliableMessages
sender.HandleResendRequest(inc);
}
public void HandleAckMessage(NetIncomingMessage inc)
public void HandleLatestMessageID(NetIncomingMessage inc)
{
//make sure we've received what's been sent to us, if not, rerequest
receiver.HandleAckMessage(inc);
receiver.HandleLatestMessageID(inc);
}
public bool CheckMessage(NetIncomingMessage inc)
@@ -73,9 +73,9 @@ namespace Barotrauma.Networking.ReliableMessages
private NetConnection recipient;
private float ackTimer;
private float idSendTimer;
private float ackInterval;
private float idSendInterval;
public ReliableSender(NetPeer sender)
{
@@ -134,8 +134,8 @@ namespace Barotrauma.Networking.ReliableMessages
public void SendMessage(ReliableMessage message, NetConnection connection)
{
ackInterval = 0.0f;
ackTimer = connection.AverageRoundtripTime;
idSendInterval = 0.0f;
idSendTimer = connection.AverageRoundtripTime;
messageBuffer.Add(message.ID, message);
@@ -168,7 +168,7 @@ namespace Barotrauma.Networking.ReliableMessages
NetOutgoingMessage resendMessage = sender.CreateMessage();
message.RestoreInnerMessage(resendMessage);
ackTimer = connection.AverageRoundtripTime;
idSendTimer = connection.AverageRoundtripTime;
sender.SendMessage(resendMessage, connection, NetDeliveryMethod.Unreliable);
}
@@ -177,20 +177,20 @@ namespace Barotrauma.Networking.ReliableMessages
{
if (recipient == null) return;
ackTimer -= deltaTime;
idSendTimer -= deltaTime;
if (ackTimer > 0.0f) return;
if (idSendTimer > 0.0f) return;
//Debug.WriteLine("Sending ack message: "+messageCount);
NetOutgoingMessage message = sender.CreateMessage();
message.Write((byte)PacketTypes.Ack);
message.Write((byte)PacketTypes.LatestMessageID);
message.Write(messageCount);
sender.SendMessage(message, recipient, NetDeliveryMethod.Unreliable);
ackTimer = Math.Max(recipient.AverageRoundtripTime, NetConfig.AckInterval+ackInterval);
ackInterval += 0.1f;
idSendTimer = Math.Max(recipient.AverageRoundtripTime, NetConfig.IdSendInterval+idSendInterval);
idSendInterval += 0.1f;
}
}
@@ -337,7 +337,7 @@ namespace Barotrauma.Networking.ReliableMessages
missingMessages.Remove(id);
}
public void HandleAckMessage(NetIncomingMessage inc)
public void HandleLatestMessageID(NetIncomingMessage inc)
{
ushort messageId = inc.ReadUInt16();
@@ -357,7 +357,7 @@ namespace Barotrauma.Networking.ReliableMessages
return;
}
Debug.WriteLine("Received ack message: " + messageId + ", need to rerequest messages (last id: "+lastMessageID+")");
Debug.WriteLine("Received id update message: " + messageId + ", need to rerequest messages (last id: "+lastMessageID+")");
if (lastMessageID > ushort.MaxValue / 2 && messageId < short.MaxValue / 2)
{