Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
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@@ -45,7 +45,7 @@ namespace Barotrauma
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}
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}
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public void RenderBack (SpriteBatch spriteBatch, RenderTarget2D texture, float blurAmount = 0.0007f)
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public void RenderBack (SpriteBatch spriteBatch, RenderTarget2D texture, float blurAmount = 0.0f)
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{
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spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearWrap);
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