Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
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@@ -359,6 +359,7 @@ namespace Barotrauma
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public virtual void RemoveChild(GUIComponent child)
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{
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if (child == null) return;
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if (children.Contains(child)) children.Remove(child);
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}
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