Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
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@@ -9,7 +9,7 @@
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Launcher2</RootNamespace>
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<AssemblyName>Launcher2</AssemblyName>
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<AssemblyName>Barotrauma Launcher</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<MonoGameContentBuilderExe>
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@@ -6,7 +6,7 @@ using System.Runtime.InteropServices;
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Barotrauma Launcher")]
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[assembly: AssemblyProduct("Launcher2")]
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[assembly: AssemblyProduct("Barotrauma Launcher")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("")]
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