Some more cleanup + event desync debug messages
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@@ -37,15 +37,9 @@ namespace Barotrauma
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updateObjectiveTimer = Rand.Range(0.0f, UpdateObjectiveInterval);
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#if CLIENT
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if (GameMain.GameSession!=null && GameMain.GameSession.CrewManager!=null)
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{
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CurrentOrder = Order.PrefabList.Find(o => o.Name.ToLowerInvariant() == "dismissed");
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objectiveManager.SetOrder(CurrentOrder, "");
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GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder);
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}
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#endif
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InitProjSpecific();
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}
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partial void InitProjSpecific();
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public override void Update(float deltaTime)
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{
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@@ -154,10 +148,9 @@ namespace Barotrauma
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CurrentOrder = order;
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objectiveManager.SetOrder(order, option);
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#if CLIENT
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GameMain.GameSession.CrewManager.SetCharacterOrder(Character, order);
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#endif
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SetOrderProjSpecific(order);
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}
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partial void SetOrderProjSpecific(Order order);
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public override void SelectTarget(AITarget target)
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{
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