Some more cleanup + event desync debug messages
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@@ -0,0 +1,50 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using Barotrauma.Particles;
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namespace Barotrauma
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{
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partial class Attack
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{
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private Sound sound;
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private ParticleEmitterPrefab particleEmitterPrefab;
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partial void InitProjSpecific(XElement element)
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{
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string soundPath = ToolBox.GetAttributeString(element, "sound", "");
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if (!string.IsNullOrWhiteSpace(soundPath))
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{
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sound = Sound.Load(soundPath);
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}
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "particleemitter":
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particleEmitterPrefab = new ParticleEmitterPrefab(subElement);
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break;
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}
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}
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}
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partial void DamageParticles(Vector2 worldPosition)
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{
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if (particleEmitterPrefab != null)
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{
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particleEmitterPrefab.Emit(worldPosition);
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}
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if (sound != null)
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{
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sound.Play(1.0f, 500.0f, worldPosition);
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}
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}
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}
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}
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